Andy, neutral female vampiric Feminist ------ |....| --.`..-- +.@....+ --.@..-- |....| -.---- [Andy the Rebel Woman] St18/01 Dx13 Co11 In4 Wi4 Ch12 FemVamFemNeu Dlvl:1 G0 HP18(18) Pw15(15) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female vampiric Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins You could not have this property at all: drain resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 140 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 94% chance Wand drop chance was reduced to 93% Amulet drop chance was reduced to 80% Monster death drops spawned with only 89% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: body spells (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 30881 Monster spawn increase reached its maximum at turn 178901 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 4185166 The monster class that cannot be genocided was piercer The monster class that was spawned more often: vortex (freq bonus 3) The monster species that spawned more often: Inspector Kriminologist (freq bonus 32) The monster species that spawned more often: alien princess (freq bonus 6) The monster species that spawned more often: scorched skeleton (freq bonus 18) The monster species that spawned more often: Magdalena's dancing shoe (freq bonus 8) The monster species that spawned more often: gnome prostitute (freq bonus 60) The monster species that spawned more often: corruptor (freq bonus 12) The monster species that spawned more often: drone warp fungus (freq bonus 15) The monster species that spawned more often: petty termite (freq bonus 8) The monster species that spawned more often: giant bright green jellyfish (freq bonus 15) The monster species that spawned more often: World's End (freq bonus 16) The monster species that spawned more often: evilvariant (freq bonus 10) The monster species that spawned more often: demon steed (freq bonus 18) The monster species that spawned more often: orc (freq bonus 54) The monster species that spawned more often: king cobra (freq bonus 4) The monster species that spawned more often: vainglory petulantly (freq bonus 36) The monster species that spawned more often: foreman coating depressed cutback fainer momma indigence (freq bonus 12) The monster species that spawned more often: sludge mushroom (freq bonus 4) The monster species that spawned more often: revivalistic lisbon concerned bloom brakemen (freq bonus 42) The monster species that spawned more often: injured potato (freq bonus 32) The monster species that spawned more often: venom lich (freq bonus 24) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster species that never randomly spawned: storm rider The monster species that never randomly spawned: weirdo driver The monster species that never randomly spawned: relight raiding The monster species that never randomly spawned: young sky dragon The monster species that never randomly spawned: petty hellcat The monster species that never randomly spawned: dimmer The monster species that never randomly spawned: epistle axel The monster species that never randomly spawned: black pudding The monster species that never randomly spawned: mirror grue The monster species that never randomly spawned: Gamabunta The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 72) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 21) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 12) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 2) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 4) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 10) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 36) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this trap was always invisible: red spell trap The RNG hath decreed that this trap was generated more often: sincount trap (freq bonus 20) Next attribute increase check would have come at turn 2049 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having drain resistance (0) You were prevented from having acid resistance (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (46) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (rainbow boots) Scrolls scroll of healing (TRICK 13) scroll of mana (DIT DEDIDET DAET) scroll of phase door (CLITUS DISCUS) scroll of standard id (IGNITE IGNITION IMMOLATION) scroll of cure (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) * scroll of extra healing (TOUCH ELF MAYBE BURN) * scroll of greater mana restoration (MAPIRO MAHAMA DIROMAT) Potions potion of blood (blood-red) Rings ring of free action (diamond) Tools leather leash (leash) Gems worthless piece of yellow glass (yellow) worthless piece of cyan glass (cyan) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.