Andy, neutral female fenek Feminist ---------- -........| |....@@..| |........| .........| ---------- [Andy the Rebel Woman] St11 Dx14 Co10 In6 Wi4 Ch19 FemFenFemNeu Dlvl:1 G0 HP17(17) Pw12(12) AC-1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female fenek Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 82 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 62% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 97% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: shuriken (turn 137) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33463 Monster spawn increase reached its maximum at turn 160399 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 540716 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: vortex (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: soft mushroom (freq bonus 5) The monster species that spawned more often: dire shark (freq bonus 40) The monster species that spawned more often: space elf (freq bonus 12) The monster species that spawned more often: thank pompeii medicative (freq bonus 14) The monster species that spawned more often: velociraptor (freq bonus 5) The monster species that spawned more often: gas turret (freq bonus 30) The monster species that spawned more often: smudge scrotal executory reportable havening (freq bonus 8) The monster species that spawned more often: water dog (freq bonus 9) The monster species that spawned more often: chaoshade (freq bonus 18) The monster species that spawned more often: preaching rootlet sub (freq bonus 14) The monster species that spawned more often: spike fungus (freq bonus 10) The monster species that spawned more often: giant food trove (freq bonus 6) The monster species that spawned more often: elf boxer (freq bonus 24) The monster species that spawned more often: Sing's japanese geta (freq bonus 4) The monster species that spawned more often: hidden kobold (freq bonus 8) The monster species that spawned more often: claw devil (freq bonus 16) The monster species that spawned more often: Windows Vista (freq bonus 10) The monster species that spawned more often: Maria Wong, the Vampire (freq bonus 32) The monster species that spawned more often: infrequence troweled (freq bonus 4) The monster species that spawned more often: tangleweed (freq bonus 6) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 13) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 4) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster species that never randomly spawned: bad Olog-hai The monster species that never randomly spawned: conservatism unsheathe The monster species that never randomly spawned: gigantic pile of killer coins The monster species that never randomly spawned: barricade tower The monster species that never randomly spawned: catapult ogre The monster species that never randomly spawned: yeoman fundamentally The monster species that never randomly spawned: mordent unpleasantly ozonise The monster species that never randomly spawned: taut giant The monster species that never randomly spawned: unexploited bruiser matutinally The monster species that never randomly spawned: armadillo The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 43) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 12) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 34) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 69) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 17) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 15) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 8) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 2) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 10) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 5) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 98) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: gender trap (freq bonus 4) Next attribute increase check would have come at turn 206 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having sickness resistance (0) You were prevented from having polymorph control (0) You had automatic searching You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (169) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) disarm 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (yellow sneakers) Scrolls scroll of healing (SENIOR ASSWIPE) scroll of mana (GANDALF GOT EATEN BY A BLAROG) scroll of phase door (AM PO COLVATIO) scroll of standard id (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of cure (MAKE THE PRIZE TWICE USED) * scroll of extra healing (SUDO ROOT) * scroll of greater mana restoration (TROJAN DROPPER NSIS CAN FUCK OFF) Tools leather leash (leash) Gems opal (white) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 800 points, Since you escaped early, the score list will not be checked.