Andy, neutral female listener Feminist ----- |...- +.@@| |..Z| ---+- [Andy the Rebel Woman] St11 Dx9 Co8 In4 Wi4 Ch7 FemLisFemNeu Dlvl:1 G0 HP17(17) Pw11(11) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female listener Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: warning You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 30 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 35% Wand drop chance was reduced to 49% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: martial arts (turn 41) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37502 Monster spawn increase reached its maximum at turn 139387 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 683936 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: storm naga (freq bonus 2) The monster species that spawned more often: spherical laser (freq bonus 12) The monster species that spawned more often: selenite elite guard (freq bonus 24) The monster species that spawned more often: Dora (freq bonus 24) The monster species that spawned more often: colony shrieker (freq bonus 8) The monster species that spawned more often: glowing stalk (freq bonus 4) The monster species that spawned more often: aureolin stalk (freq bonus 6) The monster species that spawned more often: argonian (freq bonus 9) The monster species that spawned more often: inka girl (freq bonus 4) The monster species that spawned more often: investigatory ban (freq bonus 8) The monster species that spawned more often: onomatopoeia broodiest crumbliest wenny (freq bonus 2) The monster species that spawned more often: green hulk (freq bonus 20) The monster species that spawned more often: scientific blindfolded reconstruction (freq bonus 32) The monster species that spawned more often: boxer trove (freq bonus 6) The monster species that spawned more often: colorful warp patch (freq bonus 12) The monster species that spawned more often: similarly precipitate (freq bonus 18) The monster species that spawned more often: crappy brat (freq bonus 9) The monster species that spawned more often: ogre ego lord (freq bonus 6) The monster species that spawned more often: ant lieutenant (freq bonus 3) The monster species that spawned more often: least daemon (freq bonus 6) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 4) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 5) The monster species that never randomly spawned: exploding rubber The monster species that never randomly spawned: depression mimic The monster species that never randomly spawned: mirror ogre The monster species that never randomly spawned: Rendorn The monster species that never randomly spawned: coal golem The monster species that never randomly spawned: intertropical spontaneity The monster species that never randomly spawned: gemini beast The monster species that never randomly spawned: sandswipes The monster species that never randomly spawned: gore fungus The monster species that never randomly spawned: Garland The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 16) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 10) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 7) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 7) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 6) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 8) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this trap was always invisible: highlevel trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 3) Next attribute increase check would have come at turn 892 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having warning (0) You were prevented from having displacement (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (166) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (sputa boots) Scrolls scroll of healing (KLAATU BARADA NIKTO) scroll of mana (BWARHARHARHARHAR) scroll of phase door (AQUE BRAGH) scroll of standard id (SGURDNOEDAMTONSAWEMAGSIHT) scroll of cure (GET SLEX TODAY) * scroll of extra healing (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) * scroll of greater mana restoration (ATTACK BY UNKNOWABLES MAYBE CANT DO) Tools leather leash (leash) Gems flint stone (gray) worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.