Andy, lawful female felid Feminist -+--.------- |..........| |...@......| ....@......| ------------ [Andy the Rebel Woman] St11 Dx16 Co10 In6 Wi8 Ch16 FemFelFemLaw Dlvl:1 G3 HP16(16) Pw12(12) AC-3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female felid Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 93% chance Potion drop chance was reduced to 88% Monster death drops spawned with only 82% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: healing spells (turn 39) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 87900 Monster spawn increase reached its maximum at turn 169046 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1973720 The monster class that cannot be genocided was wraith Today, this monster class was always generated invisible: xan or other mythical/fantastic insect The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: lavender warp fungus (freq bonus 6) The monster species that spawned more often: to fronter tannable strangely motormen (freq bonus 18) The monster species that spawned more often: crunchy mushroom (freq bonus 24) The monster species that spawned more often: player dolgsman (freq bonus 24) The monster species that spawned more often: ancient rainbow dragon (freq bonus 6) The monster species that spawned more often: bilged inserted unlikable (freq bonus 24) The monster species that spawned more often: APEC Worker (freq bonus 4) The monster species that spawned more often: undead ringseeker (freq bonus 12) The monster species that spawned more often: ultra elemental (freq bonus 18) The monster species that spawned more often: petty brute (freq bonus 12) The monster species that spawned more often: assiah sephirah (freq bonus 20) The monster species that spawned more often: bright laser (freq bonus 24) The monster species that spawned more often: gastus sephirah (freq bonus 8) The monster species that spawned more often: bright blue stalk (freq bonus 12) The monster species that spawned more often: tmh muskmelon (freq bonus 18) The monster species that spawned more often: admittance nonpolitical (freq bonus 12) The monster species that spawned more often: green naga (freq bonus 16) The monster species that spawned more often: nutritionally inputted (freq bonus 16) The monster species that spawned more often: master spore lichen (freq bonus 6) The monster species that spawned more often: chaotic servant (freq bonus 48) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 3) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: unknown (freq bonus 3) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 3) The monster species that never randomly spawned: master intrinsic eating permamimic The monster species that never randomly spawned: orange ogre The monster species that never randomly spawned: bully permamimic The monster species that never randomly spawned: hunger hulk The monster species that never randomly spawned: great green dragon The monster species that never randomly spawned: blue-red force patch The monster species that never randomly spawned: leathery betrayer jumpiest shily jeering The monster species that never randomly spawned: salvaging chosen twee The monster species that never randomly spawned: vanquisher gladier The monster species that never randomly spawned: full-plated lich The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 17) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 35) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 7) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 11) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 267) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 67) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 4) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 3) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 10) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 36) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 16) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this trap was always invisible: madeleine trap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 2) Next attribute increase check would have come at turn 519 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had 9 lives left You were prevented from having fire resistance (0) You were prevented from having fear resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (200) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (winter boots) Scrolls scroll of healing (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) scroll of mana (WEATHER GH-KISS) scroll of phase door (MAYBE S-WAVE BECAUSE HIT) scroll of standard id (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) scroll of cure (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) * scroll of extra healing (LETS FAIL AND ROLL) * scroll of greater mana restoration (HAS README) Tools leather leash (leash) Gems spinel (red) worthless piece of violet glass (violet) small piece of unrefined mithril (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 603 points, Since you escaped early, the score list will not be checked.