Andy, lawful female vamgoyle Feminist ------ |....| |....| |....- |....% |.....| |.....| |.....| ......| |...$.| |..@@.| ------- [Andy the Rebel Woman] St12 Dx16 Co15 In9 Wi4 Ch18 FemVgoFemLaw Dlvl:1 G0 HP18(18) Pw13(13) AC-3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female vamgoyle Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins You could not have this property at all: acid resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: detect monsters Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 103 Monsters only dropped their musable items with 12% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 92% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: body spells (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52340 Monster spawn increase reached its maximum at turn 120346 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 4159832 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: dragon (freq bonus 4) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: flathead (freq bonus 10) The monster species that spawned more often: contra dragon (freq bonus 16) The monster species that spawned more often: Nicole's block-heeled combat boot (freq bonus 14) The monster species that spawned more often: slime force fungus (freq bonus 5) The monster species that spawned more often: doom ape (freq bonus 32) The monster species that spawned more often: evasive airborne parrot (freq bonus 36) The monster species that spawned more often: adulterant tercel (freq bonus 5) The monster species that spawned more often: swamp ogre (freq bonus 18) The monster species that spawned more often: dwarf queen (freq bonus 15) The monster species that spawned more often: Hanh's block-heeled sandal (freq bonus 24) The monster species that spawned more often: white patch (freq bonus 30) The monster species that spawned more often: eye of doom (freq bonus 12) The monster species that spawned more often: sadistic prostitute (freq bonus 18) The monster species that spawned more often: bipolar oddity (freq bonus 40) The monster species that spawned more often: Wilhelm (freq bonus 28) The monster species that spawned more often: octarine mold (freq bonus 36) The monster species that spawned more often: untasteful insuppressible vain (freq bonus 18) The monster species that spawned more often: violet colony (freq bonus 42) The monster species that spawned more often: rngeneral (freq bonus 42) The monster species that spawned more often: glowing force fungus (freq bonus 16) The monster trait that was more common: monsters that want quest artifacts (freq bonus 9) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 9) The monster trait that was more common: monsters that cuss (freq bonus 3) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 16) The monster species that never randomly spawned: contamination laser The monster species that never randomly spawned: hairy force fungus The monster species that never randomly spawned: tin golem The monster species that never randomly spawned: Elbereth's chosen one The monster species that never randomly spawned: giant group mimic The monster species that never randomly spawned: turkey chick The monster species that never randomly spawned: humorist castrati The monster species that never randomly spawned: tallowed mantlet The monster species that never randomly spawned: acolyte mummy The monster species that never randomly spawned: colluded growth The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 17) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 20) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 11) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 14) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 23) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 4) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 20) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 7) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 10) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 70) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 78) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: adjacent trap (freq bonus 1) Next attribute increase check would have come at turn 150 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having acid resistance (0) You were prevented from having infravision (0) You were prevented from having stealth (0) You had 1500 points of nutrition remaining You aggravated monsters You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (386) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (heap of shit boots) Scrolls scroll of healing (GROUP SING MAKE MORE DAMAGED) scroll of mana (YOU CANNOT INSTALL NETHACK FOURK ON WINDOWS XP) scroll of phase door (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of standard id (SOVIET FIVE LO TRASHED MY BEAUTIFUL VARIANT) scroll of cure (AQUE BRAGH) * scroll of extra healing (FIREWALL STUNT IS MORE POWERE WHEN TIRED) * scroll of greater mana restoration (JUMP IN FRONT OF A TRAIN) Tools leather leash (leash) Gems worthless piece of orange glass (orange) worthless piece of white glass (white) anhydrite stone (cyan) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 223 points, Since you escaped early, the score list will not be checked.