Andy, chaotic female haxorish Feminist -- -------- |...@@....| +.........| |.:(....... |.....(...| ---------#- [Andy the Rebel Woman] St16 Dx10 Co13 In9 Wi6 Ch20 FemHaxFemCha Dlvl:1 G0 HP19(19) Pw14(14) AC0 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female haxorish Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: stun resistance You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 2% Ring drop chance was reduced to 77% Wand drop chance was reduced to 82% Potion drop chance was reduced to 96% The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: occult spells (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 69963 Monster spawn increase reached its maximum at turn 172096 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2753344 The monster class that cannot be genocided was wraith The monster class that was spawned more often: blob (freq bonus 8) The monster species that spawned more often: evil stalk (freq bonus 32) The monster species that spawned more often: Daniel (freq bonus 54) The monster species that spawned more often: reportedly litre (freq bonus 24) The monster species that spawned more often: vainglory petulantly (freq bonus 12) The monster species that spawned more often: uncontaminated shah (freq bonus 10) The monster species that spawned more often: eyeglasses nerd (freq bonus 20) The monster species that spawned more often: soul killer blowdart (freq bonus 72) The monster species that spawned more often: river goblin (freq bonus 28) The monster species that spawned more often: cold hound (freq bonus 168) The monster species that spawned more often: bad mold (freq bonus 9) The monster species that spawned more often: politician (freq bonus 10) The monster species that spawned more often: crystal gargoyle (freq bonus 40) The monster species that spawned more often: expedient prevalent (freq bonus 40) The monster species that spawned more often: real energy hound (freq bonus 39) The monster species that spawned more often: fiery lady (freq bonus 9) The monster species that spawned more often: bad spitter (freq bonus 33) The monster species that spawned more often: rainbow mushroom (freq bonus 18) The monster species that spawned more often: king toad (freq bonus 60) The monster species that spawned more often: locomoted tanka deleing (freq bonus 40) The monster species that spawned more often: dull unicorn (freq bonus 26) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 5) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 4) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 4) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 3) The monster trait that was more common: monsters that burble (freq bonus 6) The monster species that never randomly spawned: cave vulture The monster species that never randomly spawned: berried downloaded passe The monster species that never randomly spawned: automatic turret The monster species that never randomly spawned: healing warp patch The monster species that never randomly spawned: tank warrior The monster species that never randomly spawned: concupiscence ameliorative The monster species that never randomly spawned: chastely irreplaceably creasiest wig blossoming The monster species that never randomly spawned: pancake spirit The monster species that never randomly spawned: bramble mushroom The monster species that never randomly spawned: weaponry resealing The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 203) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 17) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 14) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 27) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 53) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 8) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 44) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 10) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 16) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 21) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 10) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 2) Next attribute increase check would have come at turn 366 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having manaleech (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (128) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (fetish heels) Scrolls scroll of healing (FIQHACK CREATEMONSTER SPAMSPAMSPAM) scroll of mana (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) scroll of phase door (GEEEEE) scroll of standard id (CHLELOR PHACHILER MAZ MACHAIRIOCH) scroll of cure (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) * scroll of extra healing (GON GET YA) * scroll of greater mana restoration (ACROBAT BATTLEBOOK UNARMEDCOMBAT) Tools leather leash (leash) Gems worthless piece of cyan glass (cyan) cirmocline stone (pink) worthless piece of violet glass (violet) worthless piece of black glass (black) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 4000 points, Since you escaped early, the score list will not be checked.