Andy, neutral female spiritual Feminist -.---- - |..!\| ... |..... |.@.$| |.:@.| ------ [Andy the Rebel Woman] St14 Dx3 Co5 In3 Wi4 Ch19 FemEspFemNeu+MU Dlvl:1 G0 HP16(16) Pw11(11) AC5 Xp1/0 T3 Brd Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female mazewalker rougelike spiritual Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Your movements are slowed slightly because of your load. Dora swings her block-heeled combat boot at the twen. Dora misses the twen. Dora hits the twen. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: half physical damage You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 159 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 85% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 64% Musable item generation frequency had a negative bias of 12% Wand drop chance was reduced to 94% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 51% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: body spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43069 Monster spawn increase reached its maximum at turn 173719 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1382304 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: novice dark wall (freq bonus 36) The monster species that spawned more often: timeless guardian (freq bonus 21) The monster species that spawned more often: force fog cloud (freq bonus 16) The monster species that spawned more often: Mokona the Moogle (freq bonus 6) The monster species that spawned more often: The Terrible Old Man (freq bonus 12) The monster species that spawned more often: rundown attender (freq bonus 4) The monster species that spawned more often: guardian beast (freq bonus 32) The monster species that spawned more often: Warder Kriminologist (freq bonus 48) The monster species that spawned more often: satan bug (freq bonus 36) The monster species that spawned more often: stoning monster (freq bonus 6) The monster species that spawned more often: undead dragon (freq bonus 6) The monster species that spawned more often: Julchen's sneaker (freq bonus 9) The monster species that spawned more often: bottle dragon (freq bonus 4) The monster species that spawned more often: Daoloth, the Render of the Veils (freq bonus 18) The monster species that spawned more often: tear spore (freq bonus 12) The monster species that spawned more often: breaker smasher (freq bonus 10) The monster species that spawned more often: completing theoretician (freq bonus 16) The monster species that spawned more often: strewer proconservation (freq bonus 24) The monster species that spawned more often: zakarumite (freq bonus 4) The monster species that spawned more often: rum drinker (freq bonus 6) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster species that never randomly spawned: olympiad ballyhooing The monster species that never randomly spawned: bloodshot mewlip The monster species that never randomly spawned: dictator of Iraq The monster species that never randomly spawned: allusion infinitely The monster species that never randomly spawned: loaded light The monster species that never randomly spawned: hungry force fungus The monster species that never randomly spawned: quantum mechanic The monster species that never randomly spawned: whnas The monster species that never randomly spawned: censor The monster species that never randomly spawned: lesser black reaver The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 12) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 6) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 5) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 7) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 3) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 10) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 6) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 59) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: evil dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: anoxic pit (freq bonus 10) Next attribute increase check would have come at turn 594 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having see invisible (0) You were prevented from having half physical damage (0) You were aware of the presence of something You were warned of undead You had infravision You had 1498 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (324) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (femmy boots) Scrolls scroll of healing (ALLITERATION ABLIGATION) scroll of mana (SENIOR ASSWIPE) scroll of phase door (ALIUS PRA) scroll of standard id (DEATH TO CLEANERS) scroll of cure (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) * scroll of extra healing (V RATE RISE BY DISTURB) * scroll of greater mana restoration (EFFECT MORE APPEARING) Tools leather leash (leash) Gems jade stone (green) loadstone (gray) worthless piece of radiant glass (radiant) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 300 points, Since you escaped early, the score list will not be checked.