Andy, chaotic female unicorn Feminist -------- ..?.... |...}.}| |@.}.... |..@....| #-------- [Andy the Rebel Woman] St8 Dx7 Co10 In7 Wi8 Ch12 FemUniFemCha Dlvl:1 G0 HP16(16) Pw11(11) AC3 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female unicorn Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 39 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 97% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 86% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 65% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: chaos spells (turn 35) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51215 Monster spawn increase reached its maximum at turn 188042 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2896978 The monster class that cannot be genocided was lich The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: soddenly observational (freq bonus 5) The monster species that spawned more often: ECM nerve head (freq bonus 3) The monster species that spawned more often: church novice (freq bonus 12) The monster species that spawned more often: dark familiar (freq bonus 6) The monster species that spawned more often: rotting horror (freq bonus 4) The monster species that spawned more often: energy hound (freq bonus 18) The monster species that spawned more often: sexy lady (freq bonus 3) The monster species that spawned more often: land dragon (freq bonus 12) The monster species that spawned more often: mixture dietary (freq bonus 18) The monster species that spawned more often: Keystone Policeman (freq bonus 6) The monster species that spawned more often: typhon swopped annal (freq bonus 4) The monster species that spawned more often: giant wasp (freq bonus 8) The monster species that spawned more often: mean elven bastard (freq bonus 8) The monster species that spawned more often: mizzly holder (freq bonus 3) The monster species that spawned more often: flint lich (freq bonus 12) The monster species that spawned more often: shadow stalker (freq bonus 8) The monster species that spawned more often: orc chessman (freq bonus 16) The monster species that spawned more often: crater growth (freq bonus 12) The monster species that spawned more often: stun trove (freq bonus 16) The monster species that spawned more often: sludge elf (freq bonus 6) The monster trait that was more common: monsters that are slithy (freq bonus 3) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 6) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 10) The monster trait that was more common: monsters that can be genocided (freq bonus 5) The monster species that never randomly spawned: black eye The monster species that never randomly spawned: infected fly The monster species that never randomly spawned: gremlin deathsucker The monster species that never randomly spawned: nether spore The monster species that never randomly spawned: large newt The monster species that never randomly spawned: tu-tara backup soldier The monster species that never randomly spawned: sergeant The monster species that never randomly spawned: loud growth The monster species that never randomly spawned: master spore lichen The monster species that never randomly spawned: air elemental The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 15) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 63) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 33) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 16) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 12) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 16) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 16) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 9) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 81) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this trap was always invisible: hyperbluewall trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 9) Next attribute increase check would have come at turn 542 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having jumping (0) You were prevented from having dimmopathy (0) You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (577) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) lucky gamble 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (hot boots) Scrolls scroll of healing (HAS README) scroll of mana (MORAL RISE WHEN BURN) scroll of phase door (GINOH DIVAD) scroll of standard id (LLIYLLATNEMTONMAI) scroll of cure (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) * scroll of extra healing (INESSENTIAL INFILTRATED IVY) * scroll of greater mana restoration (YOU PLAY NETHACK 25 HOURS PER DAY) Tools leather leash (leash) Gems worthless piece of white glass (white) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.