Andy, neutral male albae Feminist ----- ##--}.}.-- -------- -----#,.}.}.}.| ----- --......-- ------- %.*|#,|.}.}.}| |...| |........| |.....| ...|#,|}.}.}.| -----...|###|........| |.....|#---------------- .%.|#,--}.}.-- |.......|,,,-........|####|.....|,..^............| %.|#,# ----- |.......|,##--......--,,,,......|,|..............| ..|#,# ####|.......|,###--------#,###-------,|..............| .?|#,#########,,,........|^,,,,,),,,,,,,####,,,,,,,---------------- ###|#,,,,,,,,,,,,##---------,,,,,,,,,,,,,,,,,,,####### #,,,#,######,###########,,,,,################### ---|-#,,# #,,,,,,,,,,,,,,,,,, |.I.}|,## #,,,,######### |}.}..,# #,#### |.}.}|,, ---.--,, #,, ,#,,###### #,,,,,,^@s #########, [Andy the Wannabe Maneater] St14 Dx10 Co8 In3 Wi7 Ch16 FemAlbMalNeu Dlvl:4 G69 HP-38(62) Pw69(69) AC1 Xp4/82 T791 Latest messages The eel-lizard misses. (2x) You miss the eel-lizard. The eel-lizard just misses! The eel-lizard brushes against your leg. You just miss the eel-lizard. You miss the eel-lizard. The eel-lizard bites you! [-14 -> 24] The eel-lizard brushes against your leg. There is a wall in the way! (3x) You discover a construction, behind which there is a sexy girl waiting... but you can only see her butt. It seems that her name is Jessica. Jessica produces tender farting noises with her sexy butt. Thanks to your inka footwear, you averted misfortune! You don't know any spells right now. What do you want to zap? [u or ?*] Nothing happens. You hear a nearby zap. You miss the queen feidam. The queen feidam bites you! You die... Your inventory Weapons a - an uncursed +0 high-heeled sandal (weapon in hand) {1} b - 20 uncursed +1 shuriken named Reuniting of the Elements (in quiver) {0} c - an uncursed +0 lance (alternate weapon; not wielded) {75} p - an uncursed +4 guisarme {32} v - an uncursed +0 battle-axe {48} Armor d - a cursed beautified +0 pair of killer heels (being worn) {8} s - the cursed -1 pair of prehistoric boots named Prince of Persia {8} t - an uncursed +0 orcish helm (being worn) {12} Scrolls k - 6 uncursed scrolls of healing {0} l - 5 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} q - a blessed scroll of standard id {0} Wands u - an uncursed wand of extra healing (0:0) {0} Tools e - an uncursed leather leash {0} f - an uncursed stethoscope {0} x - an uncursed bottle {1} Gems g - 16 uncursed +0 rocks {0} i - 7 uncursed +4 rocks {0} r - a blessed +3 worthless piece of red glass {1} Final attributes You were playing in game master mode You were stridently aligned Your alignment was 5 Your max alignment was 13 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: curse resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 130 Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 12% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 34% of the time only Monster death drops spawned with only 75% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: javelin (turn 1) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 30390 Monster spawn increase reached its maximum at turn 292770 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1138960 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: polar beast (freq bonus 14) The monster species that spawned more often: tiny rascalling (freq bonus 18) The monster species that spawned more often: contamination light (freq bonus 18) The monster species that spawned more often: venom colony (freq bonus 28) The monster species that spawned more often: red dragonfly (freq bonus 24) The monster species that spawned more often: cutpurse (freq bonus 24) The monster species that spawned more often: Yeenoghu (freq bonus 30) The monster species that spawned more often: card warp patch (freq bonus 30) The monster species that spawned more often: turk schoolbag (freq bonus 24) The monster species that spawned more often: tree naga (freq bonus 6) The monster species that spawned more often: sniper bundle head (freq bonus 32) The monster species that spawned more often: K'uei (freq bonus 12) The monster species that spawned more often: camo rust monster (freq bonus 40) The monster species that spawned more often: leocentaur shaman (freq bonus 10) The monster species that spawned more often: dolgsman hunter (freq bonus 54) The monster species that spawned more often: Big Katcher (freq bonus 40) The monster species that spawned more often: toxic wasp (freq bonus 14) The monster species that spawned more often: phantom fungus (freq bonus 48) The monster species that spawned more often: purple jelly (freq bonus 24) The monster species that spawned more often: thrush (freq bonus 28) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 3) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster species that never randomly spawned: gazer archhorror The monster species that never randomly spawned: heresy impossibly The monster species that never randomly spawned: spokespeople toothiest unsheathing The monster species that never randomly spawned: black laser The monster species that never randomly spawned: non-Geneva-compliant bomb The monster species that never randomly spawned: Parry Hotter The monster species that never randomly spawned: ergot spuming volatile nilled The monster species that never randomly spawned: Vampire Sergeant The monster species that never randomly spawned: baby golden dragon The monster species that never randomly spawned: aggravated laser The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 18) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 11) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 9) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 36) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 32) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 62) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 11) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 6) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 5) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 13) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 3) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 49) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this trap was always invisible: interrupt trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 5) Next attribute increase check would have come at turn 1253 Strength training was 12 Dexterity training was 9 Wisdom training was 9 Constitution training was 19 You were magic-protected You had the following problem: Monsters build new traps for you to blunder into. (0) You had the following problem: Zapping a wand could cause it to explode. (0) You were prevented from having curse resistance (0) You were prevented from having double attacks (0) You were aware of the presence of something You were warned of undead You had 1101 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (39) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 4 R Prepared(0) weapon practice 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) blood ritual 4 R Prepared(0) Discoveries Artifacts Prince of Persia [lawful prehistoric boots] Weapons shuriken (throwing star) guisarme (pruning hook) battle-axe (double-headed axe) Armor killer heels (rain boots) prehistoric boots (persian boots) orcish helm (iron skull cap) Scrolls scroll of healing (C00000000000000000000000000005) scroll of mana (IEO BELPHENO) scroll of phase door (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of standard id (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of cure (CURASED COFFIN IS NOT A MISSPELLING) * scroll of extra healing (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) * scroll of greater mana restoration (PHYSIC STUNT DAMAGE SMALLERS) scroll called Enchant Armor (ALIUS PRA) Potions potion of gain energy (castor bean) Wands wand of extra healing (brass) Tools leather leash (leash) Gems worthless piece of blue glass (blue) worthless piece of green glass (green) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal a kobold 0 baby mimics (1 created) 0 mimics (1 created) 0 demimondaines (1 created) 2 marine goblins (4 created) 0 lambs (1 created) 0 rothes (1 created) 2 sewer rats (3 created) 0 drains rats (2 created) a sparrow a thrush 0 emus (1 created) 2 lichens (3 created) 0 immobile fungi (1 created) a fast lichen a violet fungus (0 created) 0 gore stalks (1 created) 0 Keystone Kops (3 created) 0 gray oozes (1 created) 0 humans (1 created) 0 yokudas (1 created) 0 block-heeled girls (1 created) 0 shopkeepers (1 created) 0 tortoises (3 created) 0 rouge jellyfish (1 created) 0 visor piranhas (1 created) 0 eel-lizards (1 created) 2 newts (3 created) 2 novice dark walls 0 spear turrets (1 created) a small item trove 46 creatures born. 17 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 23 times You killed 15 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Grand Master) (22 of 160) general combat [Unskilled] (max Expert) (2 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (21 of 160) petkeeping [Basic] (max Expert) (25 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (43 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You died in The Dungeons of Doom on dungeon level 4 with 551 points, and 69 pieces of gold, after 791 moves. Killer: a monster (queen feidam) You were level 4 with a maximum of 62 hit points when you died. You reached the 69th place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 48389 Rew-Ana-Aur-Fem-Law died in The Dungeons of Doom on level 13. Killed by a monster (child spirit), while panic digging. - [118] 3 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 67 552 Coolfrog-Ana-Sli-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priest of Moloch). - [57] 68 552 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [39] *69 551 Andy-Fem-Alb-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a monster (queen feidam). - [62] 70 550 Andy-Mys-Mai-Mal-Law escaped the dungeon [max level 1]. 11 [12] 71 516 thor-Mah-Win-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (mutant human), while praying unsuccessfully. - [33]