Andy, chaotic female cockatrice Feminist ------ +....| |....| |....| ....@| |..@.| ------ [Andy the Rebel Woman] St15 Dx10 Co10 In3 Wi4 Ch9 FemCocFemCha Dlvl:1 G0 HP17(17) Pw12(12) AC2 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Andy, welcome to SlashEMExtended! You are a chaotic female cockatrice Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 157 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 82% Wand drop chance was reduced to 97% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: spirituality (turn 19) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 80246 Monster spawn increase reached its maximum at turn 131449 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1416478 The monster class that cannot be genocided was turret The monster class that was spawned more often: flying fish (freq bonus 8) The monster species that spawned more often: symptomatically etheric dynamist dishonorable steven (freq bonus 60) The monster species that spawned more often: nether mold (freq bonus 36) The monster species that spawned more often: pterodactyl (freq bonus 18) The monster species that spawned more often: mimic nymph (freq bonus 24) The monster species that spawned more often: Judge Fire (freq bonus 20) The monster species that spawned more often: mizzly holder (freq bonus 20) The monster species that spawned more often: werespider (freq bonus 27) The monster species that spawned more often: dark juraian druid (freq bonus 52) The monster species that spawned more often: hammer swinger (freq bonus 30) The monster species that spawned more often: mistrial drone cheeping (freq bonus 20) The monster species that spawned more often: Njusha (freq bonus 60) The monster species that spawned more often: goblin shaman (freq bonus 30) The monster species that spawned more often: intermixing thailand (freq bonus 9) The monster species that spawned more often: sprout angel (freq bonus 36) The monster species that spawned more often: invalidate rehandled (freq bonus 24) The monster species that spawned more often: giant gecko (freq bonus 9) The monster species that spawned more often: outshine irresponsibility (freq bonus 20) The monster species that spawned more often: hydrargyrumach (freq bonus 80) The monster species that spawned more often: rainbow ogre (freq bonus 66) The monster species that spawned more often: sistrum toenailed (freq bonus 12) The monster trait that was more common: monsters that have kick attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 4) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 3) The monster species that never randomly spawned: indissolubly neoteric The monster species that never randomly spawned: reciprocative desperately The monster species that never randomly spawned: giant beart The monster species that never randomly spawned: wirelessed pincushion innocuously chump overwriting The monster species that never randomly spawned: cash trap The monster species that never randomly spawned: radiant spore The monster species that never randomly spawned: black and white warp fungus The monster species that never randomly spawned: bloodthirsty soul The monster species that never randomly spawned: MacBauer The monster species that never randomly spawned: undead unicorn The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 110) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 10) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 131) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 14) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 88) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 9) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 80) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 5) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 8) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 93) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this trap was always invisible: yvonne trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 4) Next attribute increase check would have come at turn 434 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having sleep resistance (0) You were prevented from having detect monsters (0) You had 1500 points of nutrition remaining Your luck was zero You had extra health (1) Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (330) You survived You didn't know any spells. Techniques known in the end Name Level Status egg bomb 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (jungle boots) Scrolls scroll of healing (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of mana (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of phase door (YET ANOTHER SCROLL LABEL) scroll of standard id (AS IF FEEL SOMETHING) scroll of cure (DPIEV WENWWSG UNNZMI) * scroll of extra healing (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) * scroll of greater mana restoration (AMERICA FIRST NETHACK SECOND) Tools leather leash (leash) Gems healthstone (gray) worthless piece of yellow glass (yellow) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.