Andy, chaotic male mimic Gladiator -------- +......| |....).| |..!...| ....d@.| -------- [Andy the Velite] St8 Dx9 Co8 In7 Wi5 Ch6 GlaMimMalCha Dlvl:1 G0 HP15(15) Pw4(4) AC4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male mimic Gladiator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: the Force You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 86% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: paddle (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35129 Monster spawn increase reached its maximum at turn 181649 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 813624 The monster class that cannot be genocided was human or elf Today, this monster class was always generated invisible: ghost The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster species that spawned more often: moldy warp patch (freq bonus 15) The monster species that spawned more often: yaksas (freq bonus 24) The monster species that spawned more often: large ferret (freq bonus 20) The monster species that spawned more often: proportionately adventured (freq bonus 20) The monster species that spawned more often: tubbable leafhopper (freq bonus 15) The monster species that spawned more often: invisible warp patch (freq bonus 20) The monster species that spawned more often: albino colony (freq bonus 8) The monster species that spawned more often: harrowbark walker (freq bonus 10) The monster species that spawned more often: lurker below (freq bonus 15) The monster species that spawned more often: identity xorn (freq bonus 36) The monster species that spawned more often: disenchanter eye (freq bonus 18) The monster species that spawned more often: giant mottled termite (freq bonus 20) The monster species that spawned more often: conscious force patch (freq bonus 36) The monster species that spawned more often: lusting tympani (freq bonus 12) The monster species that spawned more often: savvy polydactyly northwest prairie (freq bonus 12) The monster species that spawned more often: supplement microsecond (freq bonus 6) The monster species that spawned more often: holy slayer (freq bonus 18) The monster species that spawned more often: holed wall (freq bonus 72) The monster species that spawned more often: starlight moated (freq bonus 21) The monster species that spawned more often: village fool (freq bonus 9) The monster trait that was more common: monsters that squawk (freq bonus 6) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 6) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster species that never randomly spawned: xorn The monster species that never randomly spawned: stung hangman The monster species that never randomly spawned: wood nymphomaniac The monster species that never randomly spawned: quart recreation donated The monster species that never randomly spawned: aoa The monster species that never randomly spawned: animated tree The monster species that never randomly spawned: golden fungus The monster species that never randomly spawned: dark lord guard The monster species that never randomly spawned: fazor rubber The monster species that never randomly spawned: Manuela's whore boot The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 7) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 8) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 3) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 11) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 45) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 10) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 2) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 11) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 10) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 3) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 15) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 16) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 1) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 6) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 12) Next attribute increase check would have come at turn 375 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from hallu partying (0) You were prevented from using the force like a real jedi (0) Your chance to block was 27% You had 1500 points of nutrition remaining You could survive without air You were polymorphing You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (600) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (spired helmet) * skullcap (padded helmet) * flack helmet (meso helmet) * crystal helm (scuba helmet) * mining helm (weeping helmet) * field helm (cone-shaped helmet) * helm of safeguard (RNG helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (occultism gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (fleecy boots) * boots of safeguard (velvet pumps) Scrolls scroll of healing (STUPIDAMY) scroll of mana (ADE EXPIRIUS) scroll of phase door (MONST DOT C AINT BIG ENOUGH) scroll of standard id (ODIV) scroll of cure (DUAM XNAHT) * scroll of extra healing (BELLA RAGAZZA FASCIU) * scroll of greater mana restoration (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Gladiator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.