Andy, chaotic female destabilizer Feminist -------+--- |........t| |.........# #..@..@@..| ----------- [Andy the Rebel Woman] St11 Dx5 Co14 In4 Wi5 Ch14 FemDesFemCha Dlvl:1 G0 HP17(17) Pw14(14) AC4 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Hello Andy, welcome to SlashEMExtended! You are a chaotic female destabilizer Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 226 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 92% Monster death drops spawned with only 98% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: missile weapons (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 63640 Monster spawn increase reached its maximum at turn 347230 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2880336 The monster class that cannot be genocided was centaur The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: notable patch (freq bonus 8) The monster species that spawned more often: green colony (freq bonus 6) The monster species that spawned more often: introductory adventuresome (freq bonus 16) The monster species that spawned more often: gnolloid (freq bonus 8) The monster species that spawned more often: bloodthirsty piranha (freq bonus 4) The monster species that spawned more often: black horror (freq bonus 6) The monster species that spawned more often: butterfly (freq bonus 6) The monster species that spawned more often: large dingo (freq bonus 6) The monster species that spawned more often: nagger longhair (freq bonus 6) The monster species that spawned more often: Vampire Kop (freq bonus 6) The monster species that spawned more often: depowered force patch (freq bonus 6) The monster species that spawned more often: leprechaun elder (freq bonus 3) The monster species that spawned more often: O-Iwa, the disfigured (freq bonus 12) The monster species that spawned more often: faberge sphere (freq bonus 12) The monster species that spawned more often: differ adulterer (freq bonus 18) The monster species that spawned more often: brassfish (freq bonus 4) The monster species that spawned more often: dung soldier (freq bonus 4) The monster species that spawned more often: Teddy Ruxpin (freq bonus 36) The monster species that spawned more often: clicking spore (freq bonus 9) The monster species that spawned more often: icky face (freq bonus 14) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 5) The monster trait that was more common: monsters that squawk (freq bonus 8) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 4) The monster species that never randomly spawned: moyatto ball The monster species that never randomly spawned: Avorial The monster species that never randomly spawned: blue warp patch The monster species that never randomly spawned: baby leviathan The monster species that never randomly spawned: guesting rassled The monster species that never randomly spawned: war bear The monster species that never randomly spawned: BDSM girl The monster species that never randomly spawned: shimmering mold The monster species that never randomly spawned: varietal winesop The monster species that never randomly spawned: castor transport The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 236) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 175) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 11) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 4) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 26) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 48) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 5) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 11) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 7) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 23) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 23) Next attribute increase check would have come at turn 317 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having sickness resistance (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (301) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (plateau boots) Scrolls scroll of healing (MANANNANMACLIR) scroll of mana (MANCHNOBIS CHOLCHOBE MALASET IAT) scroll of phase door (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of standard id (SUTSI) scroll of cure (EIESOUS OUAIR AMOUN OUTHI) * scroll of extra healing (PLUS 100 MAGIC MARKER) * scroll of greater mana restoration (IYI) Tools leather leash (leash) Gems worthless piece of yellow glass (yellow) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.