Andy, chaotic male aggravator Feminist ------------ |..........| ......@....| |....@.....| ...........| ------------ [Andy the Rebel Woman] St10 Dx6 Co13 In3 Wi6 Ch15 FemAggMalCha Dlvl:1 G0 HP17(17) Pw11(11) AC0 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Andy, welcome to SlashEMExtended! You are a chaotic male aggravator Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 27 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 334 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 56% chance Scroll drop chance was reduced to 65% Musable item generation frequency had a negative bias of 7% Ring drop chance was reduced to 60% Wand drop chance was reduced to 99% Potion drop chance was reduced to 66% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 17) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65888 Monster spawn increase reached its maximum at turn 197858 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 16547328 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: spike smasher (freq bonus 10) The monster species that spawned more often: admissibility illumed (freq bonus 30) The monster species that spawned more often: crebain (freq bonus 6) The monster species that spawned more often: guranguta (freq bonus 10) The monster species that spawned more often: novel warp patch (freq bonus 36) The monster species that spawned more often: undead arena rubber (freq bonus 16) The monster species that spawned more often: morlock (freq bonus 8) The monster species that spawned more often: hardwood crockery (freq bonus 10) The monster species that spawned more often: alarm light (freq bonus 42) The monster species that spawned more often: gloomy sphere (freq bonus 14) The monster species that spawned more often: Alice (freq bonus 12) The monster species that spawned more often: sucker warp fungus (freq bonus 18) The monster species that spawned more often: horadrim ancestor (freq bonus 10) The monster species that spawned more often: shaped mold (freq bonus 20) The monster species that spawned more often: Victoria's lady pump (freq bonus 40) The monster species that spawned more often: mummified soldier (freq bonus 9) The monster species that spawned more often: vampire mage (freq bonus 3) The monster species that spawned more often: actual phase spider (freq bonus 12) The monster species that spawned more often: curser (freq bonus 12) The monster species that spawned more often: swamp naga (freq bonus 12) The monster trait that was more common: unknown (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 4) The monster trait that was more common: monsters that cuss (freq bonus 6) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 3) The monster trait that was more common: monsters that have hug attacks (freq bonus 3) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1) The monster species that never randomly spawned: ass The monster species that never randomly spawned: silver spore The monster species that never randomly spawned: sconce otyugh The monster species that never randomly spawned: experienced spirit The monster species that never randomly spawned: guttersnipe integrating The monster species that never randomly spawned: real warp patch The monster species that never randomly spawned: sunflower The monster species that never randomly spawned: Inge's combat boot The monster species that never randomly spawned: coterie of motes The monster species that never randomly spawned: brown snake The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 33) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 13) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 4) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 12) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 5) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 5) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 14) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: jeanetta trap (freq bonus 6) Next attribute increase check would have come at turn 990 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having jumping (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (249) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (stroking boots) Scrolls scroll of healing (LESBIANISM FOR EVERYONE) scroll of mana (KEJU HIRWI) scroll of phase door (YET ANOTHER SCROLL LABEL) scroll of standard id (HAKUNA MATATA) scroll of cure (SUSY THENSE) * scroll of extra healing (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) * scroll of greater mana restoration (PUBLIC NETHACK SERVER WITH FLEECY COLORS) Tools leather leash (leash) Gems worthless piece of white glass (white) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.