Andy, lawful female wisp Feminist -- .| {--- ....- #-..?# #@@.| #---- [Andy the Rebel Woman] St10 Dx10 Co8 In3 Wi4 Ch21 FemWisFemLaw Dlvl:1 G0 HP15(15) Pw18(18) AC2 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Andy, welcome to SlashEMExtended! You are a lawful female wisp Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: peacevision You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 805 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 45% Monster death drops spawned with only 95% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50906 Monster spawn increase reached its maximum at turn 280545 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 483805 The monster class that cannot be genocided was vampire The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: wood spider (freq bonus 12) The monster species that spawned more often: petro vortex (freq bonus 3) The monster species that spawned more often: ontario seaming (freq bonus 8) The monster species that spawned more often: routemen tornado distance (freq bonus 30) The monster species that spawned more often: really dangerous fungus (freq bonus 8) The monster species that spawned more often: futz valence (freq bonus 10) The monster species that spawned more often: mitigator upturn (freq bonus 14) The monster species that spawned more often: heisenbug (freq bonus 6) The monster species that spawned more often: sweet sister (freq bonus 24) The monster species that spawned more often: Koplich (freq bonus 16) The monster species that spawned more often: afternoon caller (freq bonus 24) The monster species that spawned more often: petty gnoll shaman (freq bonus 10) The monster species that spawned more often: burnt contaminative (freq bonus 36) The monster species that spawned more often: dark naga (freq bonus 48) The monster species that spawned more often: cola eel (freq bonus 15) The monster species that spawned more often: kamikaze tribble (freq bonus 5) The monster species that spawned more often: map permamimic (freq bonus 16) The monster species that spawned more often: Windows 10 (does not work) (freq bonus 8) The monster species that spawned more often: petro centipede (freq bonus 90) The monster species that spawned more often: knapsack sheep (freq bonus 6) The monster trait that was more common: monsters that can fly (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 4) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster trait that was more common: monsters that have weapon attacks (freq bonus 4) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster species that never randomly spawned: antimagic warp patch The monster species that never randomly spawned: K'uei The monster species that never randomly spawned: tour bus The monster species that never randomly spawned: imputable ambulated The monster species that never randomly spawned: isterre The monster species that never randomly spawned: vivaria rousseau The monster species that never randomly spawned: minotaur priestess The monster species that never randomly spawned: intend indicate trailblazing hose anticancer The monster species that never randomly spawned: counter ace The monster species that never randomly spawned: cerulean stalk The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 3) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 11) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 38) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 5) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 3) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 100) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 5) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 7) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 4) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this trap was always invisible: natalje trap The RNG hath decreed that this trap was generated more often: wendy trap (freq bonus 2) Next attribute increase check would have come at turn 2503 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having peacevision (0) You were prevented from having automatic searching (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (326) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) double thrownage 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (beautiful heels) Scrolls scroll of healing (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of mana (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of phase door (IRC CHANNEL SLASHEMEXTENDED) scroll of standard id (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of cure (PSERPHERCHO THNERBECH CHARCHERBER YEICH) * scroll of extra healing (KILL HIM) * scroll of greater mana restoration (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) Tools leather leash (leash) Gems worthless piece of red glass (red) worthless piece of orange glass (orange) worthless piece of black glass (black) worthless piece of teal glass (teal) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 17 points, Since you escaped early, the score list will not be checked.