Andy, neutral female venturean Feminist -.------ .......| |..@...| |..@...| .......| |....... -------- [Andy the Rebel Woman] St10 Dx17 Co8 In5 Wi4 Ch15 FemVenFemNeu Dlvl:1 G3158 HP17(17) Pw11(11) AC-3 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Andy, welcome to SlashEMExtended! You are a neutral female venturean Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 28 Tool identification only worked 5 times out of 7 Ring drop chance was reduced to 91% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 10% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: lance The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: protection spells (turn 32) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43600 Monster spawn increase reached its maximum at turn 174049 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3701070 The monster class that cannot be genocided was nemese The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: Andrej (freq bonus 8) The monster species that spawned more often: fossate crosspatch (freq bonus 27) The monster species that spawned more often: kopkeeper (freq bonus 28) The monster species that spawned more often: being moose (freq bonus 12) The monster species that spawned more often: mana fungus (freq bonus 24) The monster species that spawned more often: werebeautifulfunnelheeledpump (freq bonus 28) The monster species that spawned more often: chaotic rat (freq bonus 4) The monster species that spawned more often: marihuana wolf (freq bonus 6) The monster species that spawned more often: ventilated stingray catechized (freq bonus 4) The monster species that spawned more often: secularizer kissable chigger (freq bonus 6) The monster species that spawned more often: martial arts assassin (freq bonus 30) The monster species that spawned more often: war troll (freq bonus 8) The monster species that spawned more often: racketed jailbird (freq bonus 9) The monster species that spawned more often: force hezrou (freq bonus 12) The monster species that spawned more often: young green dragon (freq bonus 4) The monster species that spawned more often: poorly jittery (freq bonus 8) The monster species that spawned more often: stealing machine (freq bonus 16) The monster species that spawned more often: vacuum growth (freq bonus 7) The monster species that spawned more often: maud mushroom (freq bonus 8) The monster species that spawned more often: real inertia hound (freq bonus 6) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 4) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters that talk like whores (freq bonus 6) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 3) The monster trait that was more common: monsters that wail (freq bonus 4) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster species that never randomly spawned: fiberglass insulation golem The monster species that never randomly spawned: heedful twangler The monster species that never randomly spawned: petty gnoll shaman The monster species that never randomly spawned: volcano lord The monster species that never randomly spawned: fallen shaman The monster species that never randomly spawned: drolem The monster species that never randomly spawned: hellwasp The monster species that never randomly spawned: corruptor The monster species that never randomly spawned: demon orc The monster species that never randomly spawned: immobile mushroom The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 11) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 31) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 3) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 17) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 11) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 4) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: trap door (freq bonus 1) Next attribute increase check would have come at turn 358 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having manaleech (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (156) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) lucky gamble 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (lolita boots) Scrolls scroll of healing (HASTUR HASTUR HASTUR) scroll of mana (WAWAE EHA) scroll of phase door (YOU STEPPED INTO A HEAP OF SHIT) scroll of standard id (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of cure (CHENGEBIOCHTHO MYSAGOTH ECHE OO) * scroll of extra healing (RAMBA ZAMBA) * scroll of greater mana restoration (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) Tools leather leash (leash) Gems worthless piece of orange glass (orange) worthless piece of red glass (red) touchstone (gray) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 3158 points, Since you escaped early, the score list will not be checked.