Andy, lawful male poisoner Feminist ----- |.... |...| |@@.| ----- [Andy the Rebel Woman] St10 Dx14 Co10 In7 Wi7 Ch18 FemPoiMalLaw Dlvl:1 G0 HP16(16) Pw11(11) AC-1 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Andy, welcome to SlashEMExtended! You are a lawful male poisoner Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 253 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 128 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 94% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 43% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: knife (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 123750 Monster spawn increase reached its maximum at turn 347400 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 437040 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: archfiend (freq bonus 5) The monster color that was spawned more often: yellow (freq bonus 1) The monster species that spawned more often: hollow fungus (freq bonus 32) The monster species that spawned more often: Ancano (freq bonus 84) The monster species that spawned more often: martian missile walker (freq bonus 20) The monster species that spawned more often: swansdown microfilm (freq bonus 14) The monster species that spawned more often: reaper mold (freq bonus 14) The monster species that spawned more often: strapping inaugurate (freq bonus 24) The monster species that spawned more often: zombified moogle (freq bonus 40) The monster species that spawned more often: umber mimic (freq bonus 66) The monster species that spawned more often: internet giant (freq bonus 16) The monster species that spawned more often: desert kobold (freq bonus 14) The monster species that spawned more often: death brawler (freq bonus 33) The monster species that spawned more often: sea man (freq bonus 42) The monster species that spawned more often: red putty (freq bonus 48) The monster species that spawned more often: umbral dissembled contentiously parable mistitled vulgar (freq bonus 22) The monster species that spawned more often: world killer (freq bonus 18) The monster species that spawned more often: glare mushroom (freq bonus 7) The monster species that spawned more often: sanctimonious-looking preacher (freq bonus 21) The monster species that spawned more often: aligned laser (freq bonus 20) The monster species that spawned more often: Miss Darkmoon (freq bonus 8) The monster species that spawned more often: frozen horror (freq bonus 42) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 1) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster species that never randomly spawned: onanocter 5e The monster species that never randomly spawned: aligning ant The monster species that never randomly spawned: accelerando motorizing The monster species that never randomly spawned: gore force patch The monster species that never randomly spawned: orange monster The monster species that never randomly spawned: Carina's profiled combat boot The monster species that never randomly spawned: hata-mata The monster species that never randomly spawned: sapphire dragon The monster species that never randomly spawned: dinosaur The monster species that never randomly spawned: mint flayer The monster class that always generated with extra speed: giant humanoid The monster class that more likely to generate with musable stuff: pudding or ooze The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 12) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 4) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 21) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 33) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 12) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 7) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 5) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 10) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 16) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this trap was always invisible: elongation trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 5) Next attribute increase check would have come at turn 394 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having sleep resistance (0) You were prevented from having half spell damage (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (406) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (rain boots) Scrolls scroll of healing (FEELING MARKSMAN AMYLEIN) scroll of mana (DPIEV WENWWSG UNNZMI) scroll of phase door (RUN DONTDIE HITUNDERSCORE) scroll of standard id (SE FERSE PARUM) scroll of cure (HOUOU SUIKUN CHARCOLT MILLENUM) * scroll of extra healing (MUD BODY TO SHOCK RESIST) * scroll of greater mana restoration (BANANANANANA) Tools leather leash (leash) Gems worthless piece of blue glass (blue) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.