Andy, lawful female mazke Feminist -------## |....*-,# |.....|,# |.....|,# |.^...|,# |.>...|,# #-.-----,# #%,# #,# ##^## ###,# #,,# #,,,# #### --#---|----#,------,,,,, |..^.#....|#,|.....,,,,, |.@^F.....|#,|....|,#### |.........|#,|....|,# -----------#,|....|,# #,.....|^# ##------## [Andy the Wannabe Maneater] St12 Dx9 Co11 In8 Wi3 Ch17 FemSedFemLaw Dlvl:1 G10 HP14(19) Pw24(24) AC-4 Xp3/47 T169 Latest messages You displaced Dora. (2x) There is a wall in the way! You displaced Dora. (2x) You trip over your own rear claws. Something is engraved here on the floor. Use "r." to read it. You hear some noises in the distance. You see here an uncursed +0 worthless piece of teal glass {1}. There is a wall in the way! Do you really want to step into that fire trap? [yn] (n) A tower of flame erupts from the ground! [-8 -> 13] There is a wall in the way! You kill the novice medium wall! There is a staircase up here. You see here an uncursed +0 worthless piece of pink glass {1}. You can't go up here. There is a staircase up here. You see here an uncursed +0 worthless piece of pink glass {1}. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 high-heeled sandal (weapon in foreclaw) {1} b - 20 uncursed +1 shuriken (in quiver) {0} c - an uncursed +0 lance (alternate weapon; not wielded) {75} Armor d - a cursed +6 pair of killer heels (being worn) {8} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Tools e - a blessed leather leash {0} f - an uncursed stethoscope {0} Gems h - an uncursed +0 small piece of unrefined mithril j - an uncursed +0 prehnite stone {1} k - 10 uncursed +0 rocks {0} Final attributes You were playing in game master mode You were fervently aligned Your alignment was 9 Your max alignment was 11 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: fear factor You could not have this property intrinsically: acid resistance Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 91% Wand drop chance was reduced to 68% Monster death drops spawned with only 94% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: searching (turn 129) You had blown your chance of training the searching skill Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56363 Monster spawn increase reached its maximum at turn 257186 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2998184 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: jelly (freq bonus 4) The monster species that spawned more often: Haxxor (freq bonus 24) The monster species that spawned more often: chiffonnier photosynthesizing (freq bonus 5) The monster species that spawned more often: blastoise (freq bonus 8) The monster species that spawned more often: great stone dragon (freq bonus 12) The monster species that spawned more often: svaziland mine dragon (freq bonus 10) The monster species that spawned more often: real aquatic hound (freq bonus 36) The monster species that spawned more often: bugbear (freq bonus 32) The monster species that spawned more often: porter magenta lichen (freq bonus 6) The monster species that spawned more often: null stalk (freq bonus 36) The monster species that spawned more often: creeper (freq bonus 8) The monster species that spawned more often: colorless warp patch (freq bonus 80) The monster species that spawned more often: a-type (freq bonus 16) The monster species that spawned more often: zuubie (freq bonus 10) The monster species that spawned more often: Countess Bathory (freq bonus 7) The monster species that spawned more often: fire hound (freq bonus 24) The monster species that spawned more often: snowy nontechnical camcorder (freq bonus 36) The monster species that spawned more often: flying domestic nymph (freq bonus 6) The monster species that spawned more often: fallen (freq bonus 32) The monster species that spawned more often: flup bat (freq bonus 30) The monster species that spawned more often: decayed force fungus (freq bonus 60) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 6) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster species that never randomly spawned: Yeenoghu The monster species that never randomly spawned: phoned furthering inroad salad The monster species that never randomly spawned: ochre draconian The monster species that never randomly spawned: inductive preboiled The monster species that never randomly spawned: volt colony The monster species that never randomly spawned: Doctor Materialismus The monster species that never randomly spawned: anthrazite growth The monster species that never randomly spawned: urinated rime The monster species that never randomly spawned: clear mushroom patch The monster species that never randomly spawned: white harpy The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 20) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 19) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 4) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 21) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 33) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 19) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 9) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 9) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 9) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 17) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 6) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: fountain trap (freq bonus 11) Next attribute increase check would have come at turn 382 Strength training was 4 Dexterity training was 3 Wisdom training was 5 Constitution training was 5 You were level-drain resistant You were magic-protected You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having magical breathing (0) You were prevented from having an increased fear factor (0) You had infravision You had 1320 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (557) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (balanced boots) Scrolls scroll of healing (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) scroll of mana (CHRIS MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) scroll of phase door (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of standard id (REQUICO SIDES) scroll of cure (ELL HUROZUNTEL WHOTISPECI) * scroll of extra healing (BAUACHYCH BAKAXICHYCH BAZABACHYCH) * scroll of greater mana restoration (YOUR INSIDE IS MADE OF MUD) Potions potion called smelly (mulberry) Tools leather leash (leash) Gems worthless piece of pink glass (pink) small piece of unrefined mithril (gray) worthless piece of teal glass (teal) prehnite stone (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (22 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (26 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 698 points,