Andy, chaotic male troll Feminist ------------ |..........| |..........| ||.......@@| --------.--- [Andy the Rebel Woman] St14 Dx13 Co10 In6 Wi7 Ch17 FemTroMalCha+CPB Dlvl:1 G0 HP15(15) Pw10(10) AC-2 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Andy, welcome to SlashEMExtended! You are a chaotic male curser specialist problematic troll Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: searching You could not have this property intrinsically: double attacks Ring identification only worked 4 times out of 15 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 99% Amulet drop chance was reduced to 24% Potion drop chance was reduced to 74% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: boomerang (turn 61) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58924 Monster spawn increase reached its maximum at turn 121403 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1192980 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: orange fungus (freq bonus 28) The monster species that spawned more often: sparkling force fungus (freq bonus 15) The monster species that spawned more often: goblin shaman (freq bonus 60) The monster species that spawned more often: athol (freq bonus 21) The monster species that spawned more often: wolf (freq bonus 54) The monster species that spawned more often: crack abuser (freq bonus 24) The monster species that spawned more often: evil spore (freq bonus 8) The monster species that spawned more often: githyanki pirate (freq bonus 18) The monster species that spawned more often: crap-colored jelly (freq bonus 10) The monster species that spawned more often: devil's snare (freq bonus 24) The monster species that spawned more often: augmenter hairsplitting (freq bonus 4) The monster species that spawned more often: tree warp fungus (freq bonus 6) The monster species that spawned more often: Windows 2000 (freq bonus 72) The monster species that spawned more often: solid mushroom (freq bonus 30) The monster species that spawned more often: atomic turret (freq bonus 16) The monster species that spawned more often: gravity mushroom (freq bonus 8) The monster species that spawned more often: Arucueid Bruenstud (freq bonus 8) The monster species that spawned more often: sly water nymph (freq bonus 14) The monster species that spawned more often: aqua turret (freq bonus 24) The monster species that spawned more often: mimic lich (freq bonus 12) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster species that never randomly spawned: uncondensed fixe temperamental The monster species that never randomly spawned: nauseam od The monster species that never randomly spawned: wizard of the high council The monster species that never randomly spawned: blue-red fungus The monster species that never randomly spawned: huh The monster species that never randomly spawned: moldy fungus The monster species that never randomly spawned: Lara The monster species that never randomly spawned: sane spore The monster species that never randomly spawned: vanquisher gladier The monster species that never randomly spawned: shard spore The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 13) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 105) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 36) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 340) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 8) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 18) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 17) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 6) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 6) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 5) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 57) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 3) Next attribute increase check would have come at turn 202 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were immune to sickness You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having drain resistance (0) You were prevented from having automatic searching (0) You had infravision You had 1500 points of nutrition remaining You regenerated You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (262) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) glaive (single-edged polearm) Armor killer heels (ski heels) Scrolls scroll of healing (USER DEATH IMMINENT) scroll of mana (KLOCK DOCK KAPOW) scroll of phase door (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of standard id (MEAD NI NAJAP) scroll of cure (VALLATTA SPEATT) * scroll of extra healing (XA 35) * scroll of greater mana restoration (ZELGO MER) Tools leather leash (leash) Gems apophyllite stone (cyan) loadstone (gray) luckstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 3600 points, Since you escaped early, the score list will not be checked.