Andy, chaotic female developer Feminist ----- |.... |...| .... |@@.. |P..| -.-.- [Andy the Rebel Woman] St7 Dx8 Co9 In3 Wi7 Ch14 FemDvpFemCha Dlvl:1 G0 HP21(21) Pw15(15) AC2 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Andy, welcome to SlashEMExtended! You are a chaotic female developer Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: the Force Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 94% Potion drop chance was reduced to 80% Monster death drops spawned with only 74% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: healing spells (turn 35) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 77272 Monster spawn increase reached its maximum at turn 259012 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 812889 The monster class that cannot be genocided was jelly The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: reprobing thruway (freq bonus 16) The monster species that spawned more often: suxxor (freq bonus 8) The monster species that spawned more often: eternal light (freq bonus 12) The monster species that spawned more often: super wooden statue (freq bonus 15) The monster species that spawned more often: warty patch (freq bonus 4) The monster species that spawned more often: netherworld troll (freq bonus 8) The monster species that spawned more often: insulting ghost (freq bonus 9) The monster species that spawned more often: master robot (freq bonus 36) The monster species that spawned more often: lethe slime (freq bonus 3) The monster species that spawned more often: gray mewlip (freq bonus 12) The monster species that spawned more often: nedian heraldry user (freq bonus 12) The monster species that spawned more often: bully permamimic (freq bonus 18) The monster species that spawned more often: static energar (freq bonus 14) The monster species that spawned more often: undead fish (freq bonus 9) The monster species that spawned more often: boring dragon (freq bonus 42) The monster species that spawned more often: misguided acoustical (freq bonus 16) The monster species that spawned more often: supermarket cashier (freq bonus 16) The monster species that spawned more often: poison sphere (freq bonus 14) The monster species that spawned more often: gun turret (freq bonus 6) The monster species that spawned more often: wha resemble hajji libya (freq bonus 9) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 4) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster species that never randomly spawned: slug The monster species that never randomly spawned: ambush thief The monster species that never randomly spawned: black monster The monster species that never randomly spawned: giant scroll trove The monster species that never randomly spawned: huorn The monster species that never randomly spawned: porter sticky spore The monster species that never randomly spawned: legged whale The monster species that never randomly spawned: water phalanx The monster species that never randomly spawned: arvogenic topmodel The monster species that never randomly spawned: deathwalker battlemaster The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 84) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 31) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 14) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 595) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 14) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 4) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 13) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 76) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 28) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this trap was always invisible: stuck announcement trap The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 8) Next attribute increase check would have come at turn 1540 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from having petrification resistance (0) You were prevented from having wonderlegs (0) You were telepathic You had 1500 points of nutrition remaining Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (128) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (leftangular) Weapons shuriken (throwing star) Armor killer heels (ski heels) Scrolls scroll of healing (10 SD) scroll of mana (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of phase door (U FOKIENG SUK) scroll of standard id (FNORD) scroll of cure (THARR) * scroll of extra healing (KLAATU BARADA NIKTO) * scroll of greater mana restoration (RENEW TIME DIFFER SO QUANTITY) Potions potion of oil (ecru) Rings ring of see invisible (grindstone) Wands wand of mutation (redwood) Tools leather leash (leash) oil lamp (lamp) Gems worthless piece of green glass (green) worthless piece of red glass (red) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) high heels [Basic] (max Supreme Master) (20 of 160) general combat [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Basic) (0 of 20) body armor [Unskilled] (max Basic) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) polymorphing [Unskilled] (max Basic) (0 of 20) devices [Unskilled] (max Basic) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Basic) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Basic) (0 of 20) martial arts [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Basic) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Basic) (0 of 20) knife [Unskilled] (max Basic) (0 of 20) axe [Unskilled] (max Basic) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Basic) (0 of 20) broadsword [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Master) (0 of 20) paddle [Basic] (max Legendary) (20 of 160) mace [Unskilled] (max Master) (0 of 20) morning star [Unskilled] (max Master) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Master) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Master) (0 of 20) trident [Unskilled] (max Master) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Basic) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Master) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) shuriken [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Master) (0 of 20) whip [Unskilled] (max Master) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) lightsaber [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) healing spells [Unskilled] (max Master) (0 of 20) divination spells [Unskilled] (max Master) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Master) (0 of 20) occult spells [Unskilled] (max Master) (0 of 20) elemental spells [Unskilled] (max Master) (0 of 20) chaos spells [Unskilled] (max Master) (0 of 20) matter spells [Unskilled] (max Master) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.