Andy, neutral male randomized Feminist --- |. |. |. . -.----- |.... .@....| ---- |@....| |.....| |.....| ---...| ---- [Andy the Rebel Woman] St16 Dx15 Co7 In4 Wi5 Ch16 FemRanMalNeu Dlvl:1 G0 HP18(18) Pw13(13) AC1 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Andy, welcome to SlashEMExtended! You are a neutral male randomized Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 196 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 90% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: occult spells (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75976 Monster spawn increase reached its maximum at turn 139247 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2050048 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: rusalka (freq bonus 12) The monster species that spawned more often: mastodon (freq bonus 9) The monster species that spawned more often: dwarven child (freq bonus 8) The monster species that spawned more often: sierran bobsledded (freq bonus 12) The monster species that spawned more often: fancy stalk (freq bonus 18) The monster species that spawned more often: hogan crushed (freq bonus 12) The monster species that spawned more often: upturning ax (freq bonus 18) The monster species that spawned more often: giant insect swarm (freq bonus 3) The monster species that spawned more often: hurling gating (freq bonus 8) The monster species that spawned more often: hardened warrior (freq bonus 72) The monster species that spawned more often: great giant rat (freq bonus 10) The monster species that spawned more often: uranic impenitent (freq bonus 24) The monster species that spawned more often: petty brain golem (freq bonus 12) The monster species that spawned more often: baldric verbified (freq bonus 12) The monster species that spawned more often: Cray (freq bonus 30) The monster species that spawned more often: deviant gargoyle (freq bonus 5) The monster species that spawned more often: henatrice (freq bonus 6) The monster species that spawned more often: pond naga (freq bonus 3) The monster species that spawned more often: rock mole (freq bonus 12) The monster species that spawned more often: hell bride (freq bonus 8) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 8) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster species that never randomly spawned: xorn wizard The monster species that never randomly spawned: nautilus neer-do-well The monster species that never randomly spawned: acid paraelemental The monster species that never randomly spawned: young blue dragon The monster species that never randomly spawned: time jelly The monster species that never randomly spawned: The Wing Zero The monster species that never randomly spawned: irritation disreputably articular The monster species that never randomly spawned: flying monkey The monster species that never randomly spawned: bad stalk The monster species that never randomly spawned: Pantyhose The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 2) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 18) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 34) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 24) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 35) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 6) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 8) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 6) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 2) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 7) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 7) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 76) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this trap was always invisible: timerun trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 66) Next attribute increase check would have come at turn 150 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You were prevented from having clairvoyance (0) You were prevented from having teleport control (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (79) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor anti caster cloak (science cloak) sado maso gloves (dusty gloves) stairwell stomping boots (rainbow boots) helmet (organic helmet) Scrolls scroll of healing (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) scroll of mana (GNOZAB) scroll of phase door (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) scroll of standard id (NIIN VOIMME TOIMIA) scroll of cure (TO MENY SHOTING TO BE AVOID) * scroll of extra healing (NOTY AND THE AMY WERE MVPS 2017) * scroll of greater mana restoration (I R TEH UBER PWNZ0R) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (0 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (0 of 160) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (0 of 160) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You and Dora escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.