Andy, lawful female albae Feminist ##}-- },.@; ##,|;; --------}-}}## },,#}## |..........-,# },#|I. |..}...}}..|,# ##},,.# |..>.......|,# ##,,,,|I# |..........|,# #,,#,##-- |..........|,# #,##,# ##--#}--.-----%# #,##,# },,,,,,,,# ##,###,#,`# }|-}}----####,,,,,,#,# |...<...-,,,,,,#####,# |...}...|##,,,,# ##,# |...}...| }#}#-----,,# }-.---}-- },......|,## #,# ##|......,# ### |.....|#} --}}}}} [Andy the Fingernail Scratcher] St17 Dx12 Co4 In9 Wi3 Ch16 FemAlbFemLaw Dlvl:4 G202 HP62(87) Pw105(105) AC-7 Xp8/1918 T1854 Hld Latest messages YBH UVG GUR ZNTVXNEC. TUR ZNTVXNEC ZVFFRF. TUR YRTTRQ GHAN OVGRF LBH! [-11 -> 70] TUR YRTTRQ GHAN FJVATF VGFRYS NEBHAQ LBH! YBH PNAABG RFPNCR SEBZ GUR YRTTRQ GHAN! TUR ZNTVXNEC OEHFURF NTNVAFG LBHE YRT. YBH PNAABG RFPNCR SEBZ GUR YRTTRQ GHAN! (2x) YBHE GVTUG URYZRG OYBPXF GUR YRTTRQ GHAN'F NGGNPX. TUR YRTTRQ GHAN WHFG ZVFFRF! YBH PNAABG RFPNCR SEBZ GUR YRTTRQ GHAN! TUR ZNTVXNEC OEHFURF NTNVAFG LBHE YRT. YBH PNAABG RFPNCR SEBZ GUR YRTTRQ GHAN! (2x) TUR ZNTVXNEC WHFG ZVFFRF! YBH PNAABG RFPNCR SEBZ GUR YRTTRQ GHAN! YBHE PUNVA ZNVY QRSYRPGF GUR ZNTVXNEC'F NGGNPX. TUR YRTTRQ GHAN OVGRF LBH! [-11 -> 62] TUR YRTTRQ GHAN CHYYF LBH VAGB GUR JNGRE! TUR YRTTRQ GHAN QEBJAF LBH... Your inventory Weapons a - an uncursed +0 high-heeled sandal (weapon in hand) {1} b - 20 uncursed +0 shuriken (in quiver) {0} c - an uncursed +0 lance {75} t - a blessed +1 flintlock {10} E - the uncursed +0 helmet beard named Type Of Arms Discovery (alternate weapon; not wielded) {60} K - an uncursed +0 dwarvish mattock {48} L - an uncursed +0 crossbow {20} Armor d - a cursed +0 pair of killer heels {8} q - a blessed +4 PETA-compliant shirt (being worn) {2} v - an uncursed +0 helm of steel (being worn) {20} w - the uncursed +0 silver dragon scale shield named Too Good To Be True {20} F - an uncursed +0 chain mail (being worn) {120} R - the cursed +0 pair of roller blade named Larissa's Anger (being worn) {8} Comestibles x - an uncursed lembas wafer {0} Scrolls l - 6 uncursed scrolls of healing {0} m - 5 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 5 uncursed scrolls of standard id {0} p - 2 uncursed scrolls of cure {0} Spellbooks y - an uncursed spellbook of healing (0:2) {0} Potions G - an uncursed potion of water {0} J - a blessed potion of blood {0} Rings I - a cursed ring of sleeping (on right hand) {0} Wands H - an uncursed wand of magic missile called magic missile (0:1) {0} S - an uncursed wand of objection (0:13) {0} Tools e - an uncursed leather leash {0} f - an uncursed stethoscope {0} N - an uncursed bottle {1} T - an uncursed skeleton key {0} Gems h - 10 uncursed +0 rocks {0} i - an uncursed +0 flint stone j - 11 uncursed -3 rocks named Ancient Eye {0} Final attributes You were playing in game master mode You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: shock resistance You could not have this property intrinsically: see invisible Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 23 Armor identification only worked 15 times out of 29 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 73% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: spear (turn 46) Number of artifacts generated was 4 Number of fake artifacts generated was 2 Monster spawn increase started at turn 95730 Monster spawn increase reached its maximum at turn 142061 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3126249 The monster class that cannot be genocided was zombie The monster class that was spawned more often: pudding or ooze (freq bonus 6) The monster species that spawned more often: dimensional access automaton (freq bonus 24) The monster species that spawned more often: warty growth (freq bonus 22) The monster species that spawned more often: giant mummy (freq bonus 14) The monster species that spawned more often: Tomoka Kayahara (freq bonus 42) The monster species that spawned more often: golden dragon (freq bonus 10) The monster species that spawned more often: cron demon (freq bonus 16) The monster species that spawned more often: automaton (freq bonus 14) The monster species that spawned more often: assassin bug (freq bonus 8) The monster species that spawned more often: golden spore (freq bonus 60) The monster species that spawned more often: fire monster (freq bonus 7) The monster species that spawned more often: crispy burner (freq bonus 18) The monster species that spawned more often: changed (freq bonus 14) The monster species that spawned more often: welsher precalculated (freq bonus 78) The monster species that spawned more often: besphynx (freq bonus 108) The monster species that spawned more often: tomb clan (freq bonus 21) The monster species that spawned more often: baal spy (freq bonus 72) The monster species that spawned more often: swamp wight (freq bonus 9) The monster species that spawned more often: what is this (freq bonus 8) The monster species that spawned more often: unid juggernaut (freq bonus 54) The monster species that spawned more often: storm lord (freq bonus 9) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 11) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 3) The monster trait that was more common: monsters that count as giant (freq bonus 7) The monster trait that was more common: monsters that are always male (freq bonus 3) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 6) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 4) The monster species that never randomly spawned: drilling kobold The monster species that never randomly spawned: reclined sunny The monster species that never randomly spawned: minuscule permamimic The monster species that never randomly spawned: Hannah's combat boot The monster species that never randomly spawned: scaly horror The monster species that never randomly spawned: problematic The monster species that never randomly spawned: Nadine's high-heeled sandal The monster species that never randomly spawned: ultra spider The monster species that never randomly spawned: behooving unbeknown The monster species that never randomly spawned: null The monster class that always generated with extra speed: apelike creature The monster class that more likely to generate with musable stuff: grue The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 6) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 20) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 55) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 9) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 19) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 17) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 7) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 7) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 10) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 7) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 3) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 8) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 16) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 25) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 1) Next attribute increase check would have come at turn 2500 Strength training was 26 Dexterity training was 50 Wisdom training was 24 Constitution training was 50 You were cold resistant You were disintegration-resistant You were magic-protected You had the following problem: You lost spells. (121) You had the following problem: A rot13 cypher had been activated for lowercase letters. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your techniques didn't work. (0) You were possessed by the ghost of Jessica. (102) You were possessed by the ghost of Elena. (655) You were prevented from having shock resistance (0) You were prevented from having numbopathy (0) You fell asleep You were aware of the presence of something You were warned of undead You had 537 points of nutrition remaining You aggravated monsters You were held by a legged tuna You were a werewolf You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - drain life 3 attack 90% 82% b - healing 1 healing 11% 114% Techniques known in the end Name Level Status dazzle 8 R Prepared(0) weapon practice 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) blood ritual 8 R Prepared(0) charge saber 4 R Prepared(0) Discoveries Artifacts Too Good To Be True [lawful silver dragon scale shield] Type Of Arms Discovery [unaligned helmet beard] Jonadab's Winter Wear [unaligned block-heeled boots] Weapons shuriken (throwing star) dwarvish mattock (broad pick) Armor killer heels (sexy heels) helm of steel (tight helmet) silver dragon scale shield (silver dragonhide shield) roller blade (buffalo boots) Scrolls scroll of healing (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) scroll of mana (AWAKED FASTLY) scroll of phase door (PUNCH FROM INVISIBLES NEVER MISS HITING) scroll of standard id (PAPOU) scroll of cure (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) * scroll of extra healing (VO AMMITAM SA) * scroll of greater mana restoration (FRINDS ELF ATTACK) Spellbooks spellbook of drain life (fat) spellbook of healing (metal-colored) Potions potion of full healing (cooling) potion of object detection (raspberry) potion of oil (gray) potion of enlightenment (manky) potion called Acid (cinnamon) potion called ??? (fragrant olive) potion of water (clear) potion of blood (blood-red) Rings ring of sleeping (adamantite) Wands wand of magic missile called magic missile (saffron) wand of objection (maple) Tools leather leash (leash) skeleton key (key) Gems worthless piece of yellowish brown glass (yellowish brown) flint stone (gray) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a red hornet a blob 0 acid blobs (1 created) a fuel barrel 3 pack jackals an evasive fox 2 canermines 0 khajiits (1 created) a deformed cat a manes a kobold shaman a mynock a permamimic 0 demimondaines (1 created) a goblin 2 hill orcs (3 created) 0 rock piercers (1 created) an adelie onsen penguin a millipede 0 melee bugs (1 created) a generic error a weapon bug a weak crow an invisible badguy a shaded lichen a golden patch a natto a giant child an Inspector Sergeant a mummy a tasloi mummy 0 human mummies (1 created) an ogre mummy a mini rust monster a mini vampire a wight a controller 2 gnome zombies an archer a life seeker a dwarf zombie a zombie 0 ettin zombies (1 created) a zelomp an elderly gentleman a stupid looking cos-player a biker gang member a sailor a busy-looking merchant a mean-looking mercenary 0 battle-scarred veterans (1 created) 0 dunadans (1 created) 0 block-heeled girls (1 created) 0 shopkeepers (2 created) a minighost 0 midghosts (1 created) a tortoise (3 created) a slithy tortoise 2 hata-hatas (4 created) a rouge jellyfish (2 created) 0 floating fish (1 created) 0 jellyfish (6 created) an illithid larva a tuna 0 legged tuna (2 created) 0 annoying fish (1 created) a demonic jellyfish 2 babelfish 0 leeches (2 created) 0 goldfish (1 created) 0 giant crayfish (1 created) 0 magikarps (1 created) 0 giant clams (1 created) 0 werepiranhas (1 created) 0 winged eels (3 created) a piranha (2 created) 2 visor piranhas 0 highschool eels (1 created) 2 eel-lizards 0 swordfish (1 created) 0 ice eels (1 created) a water dolphin 0 atlanteans (2 created) a twen a gecko 0 iguanas (1 created) a compsognathus 0 fire troves (1 created) 0 food troves (1 created) 116 creatures born. 68 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 9 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 143 times You killed 65 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills high heels [Basic] (max Grand Master) (50 of 160) general combat [Unskilled] (max Expert) (14 of 20) shield [Unskilled] (max Basic) (3 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (21 of 160) petkeeping [Basic] (max Expert) (21 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (118 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (45 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (5 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... You drowned in The Dungeons of Doom on dungeon level 4 with 8054 points, and 202 pieces of gold, after 1854 moves. Killer: moat by a legged tuna You were level 8 with a maximum of 87 hit points when you drowned. You reached the 14th place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 48389 Rew-Ana-Aur-Fem-Law died in The Dungeons of Doom on level 13. Killed by a monster (child spirit), while panic digging. - [118] 3 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 12 11208 35-Pok-Dro-Mal-Cha died in The Dungeons of Doom on level 2 [max 4]. Killed by a monster (high ping bastard). - [123] 13 8338 mr0t-Pro-Ang-Fem-Neu died in The Dungeons of Doom on level 9. Killed by a monster (desert wing). - [96] *14 8054 Andy-Fem-Alb-Fem-Law died in The Dungeons of Doom on level 4. Drowned in a moat by a legged tuna. 62 [87] 15 5952 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a sucking tentacle attack. - [80] 16 5881 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by an elven arrow. - [85]