Andy, lawful male bat Otaku -----.------ +..........| |..?.......| |V.........| |.@........| ------------ [Andy the Heyaduo] St9 Dx10 Co13 In13 Wi5 Ch4 OtaBatMalLaw Dlvl:1 G236 HP23(23) Pw19(19) AC10 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a lawful male bat Otaku. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: burnopathy You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 191 Monsters only dropped their musable items with 56% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 71% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: knife (turn 51) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40896 Monster spawn increase reached its maximum at turn 210306 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1440732 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: fake mold (freq bonus 12) The monster species that spawned more often: orc swordmaster (freq bonus 18) The monster species that spawned more often: journeyman medium wall (freq bonus 12) The monster species that spawned more often: stalking coyote (freq bonus 12) The monster species that spawned more often: skeletal king (freq bonus 30) The monster species that spawned more often: bit (freq bonus 6) The monster species that spawned more often: lag defense tower (freq bonus 28) The monster species that spawned more often: contemporarily libertine (freq bonus 2) The monster species that spawned more often: rain cloud dragon (freq bonus 48) The monster species that spawned more often: undead fish (freq bonus 30) The monster species that spawned more often: drow subordinate (freq bonus 32) The monster species that spawned more often: iron lich (freq bonus 6) The monster species that spawned more often: random cockatrice (freq bonus 6) The monster species that spawned more often: large mind sucker (freq bonus 8) The monster species that spawned more often: white icky thing (freq bonus 18) The monster species that spawned more often: Nonerotic Irina's wedge sandal (freq bonus 10) The monster species that spawned more often: beige colony (freq bonus 40) The monster species that spawned more often: great aether wyrm (freq bonus 12) The monster species that spawned more often: hehehe-he guy (freq bonus 12) The monster species that spawned more often: cognizance atherosclerotic (freq bonus 56) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 6) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster species that never randomly spawned: Succubus Kaptain The monster species that never randomly spawned: Ksenia's plateau sandal The monster species that never randomly spawned: Air Spirit The monster species that never randomly spawned: ratty slime The monster species that never randomly spawned: really dangerous force patch The monster species that never randomly spawned: angry watchman The monster species that never randomly spawned: bronze dragon worm The monster species that never randomly spawned: eltra vanishing point The monster species that never randomly spawned: old green dragon The monster species that never randomly spawned: chaos tile The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 11) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 19) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 13) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 15) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 6) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 94) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 11) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 7) Next attribute increase check would have come at turn 498 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You were resistant to fear You were prevented from having keen memory (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Brahma The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (387) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of magic mapping (FORC RISE WHEN KEY IS HIT) scroll of teleportation (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of enchant armor (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of healing (WERMUT MOSERMOSER) scroll of mana (LEVITICUS BUNG OX) scroll of phase door (MINMAY SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN DCSS IT IS) scroll of standard id (SEX OCYMISOX) scroll of cure (THE TYPE OF ICE BLOCK HATES YOU) * scroll of extra healing (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) * scroll of greater mana restoration (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) Potions potion of invisibility (emerald) potion of clairvoyance (violet-red) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Otaku... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.