Andy, chaotic female sylph Zookeeper ------------- |........d..| |.@$........| .z.....%....| |..|........| ------------- [Andy the Dog Feeder] St11 Dx11 Co10 In14 Wi13 Ch6 ZooSylFemCha Dlvl:1 G0 HP18(18) Pw12(12) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female sylph Zookeeper. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: numbopathy You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 69% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 93% Monster death drops spawned with only 71% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: polearms (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67746 Monster spawn increase reached its maximum at turn 397886 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 816860 The monster class that cannot be genocided was light The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: Kristin's soft sneaker (freq bonus 10) The monster species that spawned more often: threshold warp fungus (freq bonus 27) The monster species that spawned more often: iron boar (freq bonus 30) The monster species that spawned more often: steam-powered missile sentry (freq bonus 24) The monster species that spawned more often: denryu (freq bonus 8) The monster species that spawned more often: openable derogatorily overdraft (freq bonus 8) The monster species that spawned more often: doppelganger (freq bonus 18) The monster species that spawned more often: hi-speed automaton (freq bonus 12) The monster species that spawned more often: agate fungus (freq bonus 20) The monster species that spawned more often: Lexi's wonderfully soft sneaker (freq bonus 36) The monster species that spawned more often: yellow icky thing (freq bonus 16) The monster species that spawned more often: oversimplifying trooped penumbrae typo ruddily latitudinarian (freq bonus 16) The monster species that spawned more often: undefined creature (freq bonus 8) The monster species that spawned more often: air elemental speed beholder (freq bonus 3) The monster species that spawned more often: hellbat (freq bonus 48) The monster species that spawned more often: giant group mimic (freq bonus 12) The monster species that spawned more often: Pinocchio (freq bonus 12) The monster species that spawned more often: abnormal growth (freq bonus 20) The monster species that spawned more often: hungry warp fungus (freq bonus 56) The monster species that spawned more often: carnivorous flying monkey (freq bonus 12) The monster trait that was more common: monsters that can multiply (freq bonus 5) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster species that never randomly spawned: resentment liberally yoke wreaking cutter The monster species that never randomly spawned: copying pastorship The monster species that never randomly spawned: undead mold The monster species that never randomly spawned: Baaaael The monster species that never randomly spawned: sapusaur The monster species that never randomly spawned: undead fungus The monster species that never randomly spawned: reziarfg The monster species that never randomly spawned: secluded spore The monster species that never randomly spawned: fluffy cat The monster species that never randomly spawned: cylon centurion The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: dustbin stone (gray) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 14) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 11) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 20) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 14) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 57) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 30) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 19) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 13) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 14) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 21) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 4) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 10) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: pet trap (freq bonus 1) Next attribute increase check would have come at turn 639 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were prevented from having regeneration (0) You were prevented from having numbopathy (0) You hungered rapidly You saw invisible You were warned You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balder, Edda and Hagen Your deity was Hagen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (305) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of taming (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of healing (YOU AND YOUR FRIENDS ARE DEAD) scroll of mana (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of phase door (CHUTZPAH) scroll of standard id (HIT SHIFTLY AND GHOS WHEN USED) scroll of cure (PROGRAM RECEIVED SIGNAL SIGSEGV) * scroll of extra healing (PURE VIRTUAL FUNCTION CALL) * scroll of greater mana restoration (THE SAVEGAME ERROR IS AMYS QUEST NEMESIS) Potions potion of gain energy (turquoise) potion of healing (lavender) Tools leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Zookeeper... You and Donald Duck escaped from the dungeon with 21 points, Since you escaped early, the score list will not be checked.