Andy, lawful male burning Ringseeker --------.- |..:.....| ....f@...| |........| |........| |........| ---------- [Andy the Hobbit Townie] St9 Dx5 Co7 In16 Wi7 Ch12 RinBurMalLaw Dlvl:1 G0 HP12(12) Pw18(18) AC9 Xp1/0 T1 Brn Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male burning Ringseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 181 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 210 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 1% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: paddle (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55594 Monster spawn increase reached its maximum at turn 257356 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 981673 The monster class that cannot be genocided was ghost The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: rougelike (freq bonus 24) The monster species that spawned more often: agent black fungus (freq bonus 15) The monster species that spawned more often: infrequence troweled (freq bonus 18) The monster species that spawned more often: noxious mushroom patch (freq bonus 14) The monster species that spawned more often: petty living wall (freq bonus 5) The monster species that spawned more often: packeting mil (freq bonus 8) The monster species that spawned more often: latinized yarning beam pillared racoon sneaking stagnant (freq bonus 8) The monster species that spawned more often: petty battle girl (freq bonus 12) The monster species that spawned more often: lower team starwolf member (freq bonus 18) The monster species that spawned more often: depreciating storyteller huffed (freq bonus 24) The monster species that spawned more often: flying ribbon fish (freq bonus 12) The monster species that spawned more often: broken vehicle scholar (freq bonus 42) The monster species that spawned more often: up-pushing vortex (freq bonus 5) The monster species that spawned more often: dream spore (freq bonus 8) The monster species that spawned more often: hairy horror (freq bonus 36) The monster species that spawned more often: insufficiently materializing expurgation (freq bonus 24) The monster species that spawned more often: chinese woman (freq bonus 3) The monster species that spawned more often: advanced gnome wizard (freq bonus 16) The monster species that spawned more often: convict (freq bonus 30) The monster species that spawned more often: dungeon troll (freq bonus 30) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 10) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 6) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 9) The monster trait that was more common: monsters that have trample attacks (freq bonus 6) The monster species that never randomly spawned: kobold digger The monster species that never randomly spawned: turbo club racquet The monster species that never randomly spawned: jubilation brailled The monster species that never randomly spawned: Amy's real identity The monster species that never randomly spawned: fire snake The monster species that never randomly spawned: topmodel The monster species that never randomly spawned: honeysuckle dissimilarity The monster species that never randomly spawned: night slinger The monster species that never randomly spawned: sand wall The monster species that never randomly spawned: myrkalfar warrior The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 44) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 11) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 19) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 18) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 7) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 7) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 6) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this trap was always invisible: too heavy trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 2) Next attribute increase check would have come at turn 1851 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were burned (0) You were prevented from having fire resistance (0) You were prevented from having invisibility (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Lurtz The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (904) You survived You didn't know any spells. Techniques known in the end Name Level Status blink 1X Prepared(0) lucky gamble 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (TIP BLOKA L DA NENAVIDIT VAS) scroll of mana (I WAS BORN MALE BUT NOW IM A WOMAN) scroll of phase door (CLITUS DISCUS) scroll of standard id (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of cure (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) * scroll of extra healing (A EE EEE III OOOOO YYYYYY OOOOOOO) * scroll of greater mana restoration (MAYBE PROTECT FROM SERIOUS STATUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Ringseeker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.