Andy, chaotic female alchemist Druid --------------- |.........(*..| |.............| |.....@.......| |.....B.......| .....dd.......| |.{........+..| -----------.--- [Andy the Fire Tower Caster] St12 Dx12 Co7 In12 Wi7 Ch14 DrdAlcFemCha Dlvl:1 G0 HP9(9) Pw13(13) AC-3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female alchemist Druid. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: shock resistance You could not have this property intrinsically: searching Potion identification only worked 3 times out of 23 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 3 Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 81% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: short sword (turn 87) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 87219 Monster spawn increase reached its maximum at turn 174194 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5991510 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: turret (freq bonus 5) The monster species that spawned more often: forsaken lady (freq bonus 44) The monster species that spawned more often: undead saiyan (freq bonus 24) The monster species that spawned more often: really dangerous warp fungus (freq bonus 144) The monster species that spawned more often: fuckubus (freq bonus 84) The monster species that spawned more often: eldrak (freq bonus 18) The monster species that spawned more often: landshark (freq bonus 36) The monster species that spawned more often: azure mold (freq bonus 36) The monster species that spawned more often: orange spore (freq bonus 6) The monster species that spawned more often: undefined creature (freq bonus 14) The monster species that spawned more often: ruby dragon (freq bonus 9) The monster species that spawned more often: lotus naga (freq bonus 42) The monster species that spawned more often: Yennoghu (freq bonus 7) The monster species that spawned more often: gnomish master thief (freq bonus 36) The monster species that spawned more often: forest cattle (freq bonus 12) The monster species that spawned more often: rinding yearn (freq bonus 56) The monster species that spawned more often: Garland (freq bonus 42) The monster species that spawned more often: jungle ape (freq bonus 22) The monster species that spawned more often: floating nose (freq bonus 7) The monster species that spawned more often: ancient evil dragon (freq bonus 24) The monster species that spawned more often: huge girl (freq bonus 18) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 1) The monster trait that was more common: monsters of small size (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 3) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 3) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster species that never randomly spawned: Haejin, the Enigma The monster species that never randomly spawned: porter python The monster species that never randomly spawned: Evillan The monster species that never randomly spawned: desert mold The monster species that never randomly spawned: benzedrine ultrafiltration The monster species that never randomly spawned: hostile tank The monster species that never randomly spawned: eastern rainbowfly The monster species that never randomly spawned: chemical fungus The monster species that never randomly spawned: Emma The monster species that never randomly spawned: xebec legged The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 6) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 72) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 8) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 4) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 17) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 9) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 5) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 19) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 23) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 41) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 4) Next attribute increase check would have come at turn 371 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were acid resistant You were prevented from having shock resistance (0) You were prevented from having free action (0) You fumbled You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was B-a-a-l The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (1029) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% b - charm monster 4 enchant 88% 300% c - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status research 1 R Prepared(0) tinker 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor gauntlets of fumbling (orange gloves) lab coat (white coat) Scrolls scroll of healing (DO YOU ENJOY THIS GAME) scroll of mana (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of phase door (SABRA BRIATHA BRISARA) scroll of standard id (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of cure (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) * scroll of extra healing (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) * scroll of greater mana restoration (VET POTE TONBE) Spellbooks spellbook of create familiar (raging) spellbook of charm monster (pageless) spellbook of chemistry (psionic) Potions * potion of booze (murky) * potion of fruit juice (roast mate) * potion of see invisible (dark) * potion of sickness (brown oolong tea) * potion of sleeping (rosemary) * potion of clairvoyance (bitter) * potion of confusion (nettle) * potion of hallucination (stevia) * potion of healing (fizzy) * potion of extra healing (flowing) * potion of restore ability (hibiscus) * potion of blindness (anise seed) * potion of ESP (smoky) * potion of gain energy (amber) * potion of gain health (white) * potion of banishing fear (orange tea) * potion of fire resistance (tan) * potion of ice (voluminous) * potion of fire (creamy) * potion of fear (cranberry) * potion of stunning (cinnamon) * potion of numbness (steamy) * potion of dimness (fragrant olive) * potion of slime (manky) * potion of urine (orange) * potion of cancellation (nanika) * potion of porter (warping) * potion of wonder (cacao) * potion of terces dlu (illegal) * potion of hiding (blinding) * potion of decoy making (emerald) * potion of down level (tesco value) * potion of keen memory (elder flower) * potion of cure wounds (reddish) * potion of cure serious wounds (jasmine) * potion of night vision (hidden tea) * potion of cure critical wounds (purple) * potion of resistance (liquid) * potion of poison (forget-me-not) * potion of coffee (puce) * potion of red tea (gooey) * potion of oolong tea (concocted) * potion of green tea (ghostly) * potion of cocoa (ecru) * potion of green mate (blue) * potion of terere (brown) * potion of aojiru (luminescent) * potion of wine (venomous) * potion of Ultimate Tsuyoshi Special (bird's eye) * potion of Mehoho Burusasan G (iridescent) * potion of invisibility (thaumaturgic) * potion of monster detection (coffee) * potion of object detection (yellow) * potion of enlightenment (peppermint) * potion of full healing (cloudy) * potion of levitation (mum) * potion of polymorph (sky blue) * potion of mutation (unnatural) * potion of speed (cyan) * potion of acid (squishy) * potion of oil (sticky) * potion of salt water (aquamarine) * potion of gain ability (black lily) * potion of gain level (paisley) * potion of invulnerability (gray) * potion of paralysis (dandelion) * potion of extreme power (distilled) * potion of recovery (viscous) * potion of heroism (raspberry) * potion of cyanide (vapor) * potion of radium (cooling) * potion of Jolt Cola (laurel) * potion of Pan Galactic Gargle Blaster (bayberry) * potion of (null) (vermillion) * potion of (null) (cornflower) * potion of (null) (brilliant blue) * potion of (null) (marigold) * potion of (null) (turquoise) * potion of (null) (ruby) * potion of (null) (violet) * potion of (null) (silver) * potion of (null) (blue flag) * potion of (null) (palmarosa) * potion of (null) (fuming) * potion of (null) (black) * potion of (null) (iffy) * potion of (null) (shining) * potion of (null) (colorless) * potion of (null) (magenta) * potion of (null) (bubbly) * potion of (null) (soapy) * potion of (null) (spiritual) * potion of (null) (freezing) * potion of (null) (thyme) * potion of (null) (creepy) * potion of (null) (crimson) * potion of (null) (slimy) * potion of (null) (mulberry) * potion of (null) (dangerous) * potion of (null) (green) * potion of (null) (bewitched) * potion of (null) (tangerine) * potion of (null) (sparkly) * potion of (null) (sizzling) * potion of (null) (ice-cold) * potion of (null) (wormwood) * potion of (null) (greasy) * potion of (null) (topaz) * potion of (null) (incandescent) * potion of (null) (radiating) * potion of (null) (illuminated) * potion of (null) (yerba mate) * potion of (null) (foaming) * potion of (null) (dark green) * potion of (null) (mint) * potion of (null) (pungent) * potion of (null) (peculiar) * potion of (null) (deep blue) * potion of (null) (greenish-blue) * potion of (null) (castor bean) * potion of (null) (cluster amaryllis) * potion of (null) (simmering) * potion of (null) (iris) * potion of (null) (buzzing) * potion of (null) (baby's breath) * potion of (null) (sweet basil) * potion of (null) (effervescent) * potion of (null) (lavender) * potion of (null) (swirly) * potion of (null) (red) * potion of (null) (carcinogenic) * potion of (null) (pink) * potion of (null) (golden) * potion of (null) (polka-dot) * potion of (null) (ochre) * potion of (null) (alchemical) * potion of (null) (bright green tea) * potion of (null) (camo) * potion of (null) (pseudo-violet) * potion of (null) (cherry-blossom) * potion of (null) (prickly ash) * potion of (null) (aromatic) * potion of (null) (milky) * potion of (null) (blueberry) * potion of (null) (baloon flower) * potion of (null) (St.John's Wort) * potion of (null) (silvervine) * potion of (null) (tasteless) * potion of (null) (muddy) * potion of (null) (hallowed) * potion of (null) (bright) * potion of (null) (violet-red) * potion of (null) (plaid) * potion of (null) (fluorescent) * potion of (null) (purple-red) * potion of (null) (icy) * potion of water (clear) * potion of blood (blood-red) * potion of vampire blood (blood-red) * potion of amnesia (sparkling) Tools chemistry set (box of obscure-looking glass devices) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Druid... You and Nevermore escaped from the dungeon with 20 points, Since you escaped early, the score list will not be checked.