Andy, lawful male unmagic Valkyrie ------- |%...@| -....d| |.....| ------- [Andy the Stripling] St16 Dx16 Co17 In6 Wi10 Ch5 ValUnmMalLaw Dlvl:1 G0 HP21(21) Pw3(3) AC-1 Xp1/0 T1 Latest messages Velkommen Andy, welcome to SlashEMExtended! You are a lawful male unmagic Valkyrie. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: freezopathy You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 40 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Musable item generation frequency had a negative bias of 25% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 24% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 108) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36275 Monster spawn increase reached its maximum at turn 88908 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1426095 The monster class that cannot be genocided was wraith The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: sneeze stapled (freq bonus 8) The monster species that spawned more often: musician (freq bonus 12) The monster species that spawned more often: bronze golem (freq bonus 21) The monster species that spawned more often: claim anaemic (freq bonus 8) The monster species that spawned more often: stun monster (freq bonus 8) The monster species that spawned more often: decapitating windowing (freq bonus 36) The monster species that spawned more often: sticky patch (freq bonus 24) The monster species that spawned more often: worktable outreached (freq bonus 42) The monster species that spawned more often: fire vampire (freq bonus 10) The monster species that spawned more often: dark growth (freq bonus 9) The monster species that spawned more often: animated ice cubes (freq bonus 18) The monster species that spawned more often: Rhotomago, Prince of Time (freq bonus 20) The monster species that spawned more often: perilled vortical deoxidize (freq bonus 24) The monster species that spawned more often: reuvir (freq bonus 8) The monster species that spawned more often: pink ooze (freq bonus 15) The monster species that spawned more often: wereeel (freq bonus 4) The monster species that spawned more often: democratizing refrozen (freq bonus 8) The monster species that spawned more often: entrapping turret (freq bonus 24) The monster species that spawned more often: vietnamese lady (freq bonus 18) The monster species that spawned more often: black widow (freq bonus 12) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 10) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 3) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 3) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster species that never randomly spawned: bosmer The monster species that never randomly spawned: bestowed grammatically The monster species that never randomly spawned: moroi The monster species that never randomly spawned: urdar on crack The monster species that never randomly spawned: Devnull Pooka The monster species that never randomly spawned: brown colony The monster species that never randomly spawned: koffing The monster species that never randomly spawned: sweet coquette The monster species that never randomly spawned: beamer The monster species that never randomly spawned: blink force patch The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 38) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 17) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 7) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 22) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 9) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 8) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 11) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 1) Next attribute increase check would have come at turn 337 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were prevented from having stunnopathy (0) You were prevented from having freezopathy (0) Your chance to block was 18% You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (1651) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (poor helmet) * sedge hat (water-pipe helmet) * skullcap (arduous helmet) * flack helmet (narrow helmet) * crystal helm (wide conical hat) * mining helm (space helmet) * field helm (cone-shaped helmet) * helm of safeguard (tight helmet) * war hat (golden helmet) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (poor gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (steel boots) * boots of safeguard (pink sneakers) Scrolls scroll of healing (42) scroll of mana (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of phase door (BELLA RAGAZZA FASCIU) scroll of standard id (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of cure (SUCH A FLEECY LYNN) * scroll of extra healing (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) * scroll of greater mana restoration (FUCK OFF YOU MISS ASS) Spellbooks spellbook of magic missile (wet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel Andy the Valkyrie... You and the little dog escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.