Andy, lawful male ancient Artist ------- |...... |.....| |..d... |.@...| --.---- [Andy the Paint Splotcher] St7 Dx12 Co9 In9 Wi11 Ch8 ArtAncMalLaw Dlvl:1 G0 HP19(19) Pw14(14) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male ancient Artist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. to'qmoq - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A huge hammer made of massive wood that is very useful for bashing down enemies. It can be applied to bash iron bars. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 25 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 91% Ring drop chance was reduced to 77% Wand drop chance was reduced to 95% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 74% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 3) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33513 Monster spawn increase reached its maximum at turn 204633 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1995113 The monster class that cannot be genocided was nemese The monster class that was spawned more often: Keystone Kop (freq bonus 4) The monster species that spawned more often: reddish colony (freq bonus 12) The monster species that spawned more often: hata-hata (freq bonus 27) The monster species that spawned more often: fecund swamp wolf (freq bonus 27) The monster species that spawned more often: lesser daemon (freq bonus 14) The monster species that spawned more often: chemical patch (freq bonus 144) The monster species that spawned more often: vindscreen viper (freq bonus 10) The monster species that spawned more often: god of starcraft universe (freq bonus 60) The monster species that spawned more often: fake colony (freq bonus 12) The monster species that spawned more often: ultramarine mushroom (freq bonus 32) The monster species that spawned more often: irresistible growth (freq bonus 126) The monster species that spawned more often: upraising snappier (freq bonus 12) The monster species that spawned more often: ferrous warp fungus (freq bonus 14) The monster species that spawned more often: wind stalk (freq bonus 18) The monster species that spawned more often: bloodthirsty vampire (freq bonus 30) The monster species that spawned more often: teleporting demon (freq bonus 9) The monster species that spawned more often: solar creeper (freq bonus 30) The monster species that spawned more often: guardian beast (freq bonus 15) The monster species that spawned more often: clicking force patch (freq bonus 18) The monster species that spawned more often: black force fungus (freq bonus 33) The monster species that spawned more often: rock dweller (freq bonus 60) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 32) The monster species that never randomly spawned: audient neuromotor The monster species that never randomly spawned: topaz force patch The monster species that never randomly spawned: venom monster The monster species that never randomly spawned: wig sheep The monster species that never randomly spawned: angbander The monster species that never randomly spawned: carnivorous gel The monster species that never randomly spawned: wood elf tracker The monster species that never randomly spawned: minuscule permamimic The monster species that never randomly spawned: sartorially signified nuncle The monster species that never randomly spawned: sepia warp fungus The RNG hath decreed that this item was never generated: kitchen apron (etak) The RNG hath decreed that this item was never generated: super mantle (qizil mantiya) The RNG hath decreed that this item was never generated: yomon soha (insulated) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: infoless helmet (buekuemlue soyabon dubulg'a) The RNG hath decreed that this item was generated more often: scimitar (egri qilich, freq bonus 7) The RNG hath decreed that this item was generated more often: vibroblade (kul qisqa qilich, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of permanence (aniq plash, freq bonus 5) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mimika taqlid (unidentified, freq bonus 7) The RNG hath decreed that this item was generated more often: feminine pumps (ayol poyafzal, freq bonus 135) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: randomized helmet (RNG dubulg'a, freq bonus 7) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 9) The RNG hath decreed that this item was generated more often: green lightsaber (nur qilichi, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish guard shield (g'azablangan qiyshaygan-oy qalqon, freq bonus 4) The RNG hath decreed that this item was generated more often: high-heeled skiers (qo'tos botlarni, freq bonus 8) The RNG hath decreed that this item was generated more often: bulutlar (featherweight, freq bonus 11) The RNG hath decreed that this item was generated more often: sehr bilaman (sky blue, freq bonus 3) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: kislota soha (corroded) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: engil (cloth) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: shoshilish o'zini o'zi (purple) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 7) Next attribute increase check would have come at turn 1326 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were acid resistant You were prevented from having keen memory (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Leonardo The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (576) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) power surge 1 O Prepared(0) Discoveries Armor al qobiliyati qalin qo'lqop (apelsin qo'lqop) laboratoriya palto (oq ko'ylagi) Scrolls scroll of davolash (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of sirli kuch (MESMERIZE NEUTRON ELBOWED HAREM) scroll of bosqich eshik (QUICKER USED THE STUNT OF ELF) scroll of yagona identifikatsiya (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) scroll of qattiqlashishi (AKARNACHTHAS) * scroll of qo'shimcha shifo (DUAM XNAHT) * scroll of katta sehrli energiya tiklash (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) Potions potion of neft (marigold) potion of suv (clear) Gems toshi (gray) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Artist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.