Andy, lawful male orcish Justice Keeper --- |.. |.. -- #... . |. ... .| |.. .. .| |... ..#[| |.....#...| |.......$.| #...@.| |........Y| |.........| ----------- [Andy the Kageman] St12 Dx11 Co10 In6 Wi6 Ch9 JusOrcMalLaw Dlvl:1 G0 HP11(11) Pw12(12) AC-3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male orcish Justice Keeper. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: fear resistance You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 406 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 89% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 45) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33466 Monster spawn increase reached its maximum at turn 287183 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 745545 The monster class that cannot be genocided was rodent The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: flying domestic nymph (freq bonus 8) The monster species that spawned more often: evil monster (freq bonus 72) The monster species that spawned more often: Rough Teresa (freq bonus 6) The monster species that spawned more often: mind fungus (freq bonus 5) The monster species that spawned more often: sacredly yucca (freq bonus 12) The monster species that spawned more often: sergeant (freq bonus 18) The monster species that spawned more often: Elena's combat boot (freq bonus 4) The monster species that spawned more often: dhole (freq bonus 8) The monster species that spawned more often: dark woman (freq bonus 10) The monster species that spawned more often: Conquest (freq bonus 4) The monster species that spawned more often: very old golden dragon (freq bonus 6) The monster species that spawned more often: red icky thing (freq bonus 5) The monster species that spawned more often: old stone dragon (freq bonus 16) The monster species that spawned more often: wording hoorah (freq bonus 16) The monster species that spawned more often: time patch (freq bonus 10) The monster species that spawned more often: nebulous ogre (freq bonus 8) The monster species that spawned more often: bloodworm (freq bonus 2) The monster species that spawned more often: glare warp patch (freq bonus 8) The monster species that spawned more often: young golden dragon (freq bonus 15) The monster species that spawned more often: blacker bear (freq bonus 6) The monster trait that was more common: monsters that boast (freq bonus 10) The monster trait that was more common: monsters that can swim (freq bonus 15) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster trait that was more common: monsters that have a proper name (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 4) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 2) The monster species that never randomly spawned: psybur The monster species that never randomly spawned: highway sharpshooter The monster species that never randomly spawned: shark The monster species that never randomly spawned: gigantic blob The monster species that never randomly spawned: water force fungus The monster species that never randomly spawned: constrained rubbled bushelled studying The monster species that never randomly spawned: colorful colony The monster species that never randomly spawned: tentacool The monster species that never randomly spawned: blue-red force fungus The monster species that never randomly spawned: telephonic drawable The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 51) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 36) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 41) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 7) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 97) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 5) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 6) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 41) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 17) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 89) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 4) Next attribute increase check would have come at turn 811 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were prevented from having fear resistance (0) You were prevented from having jumping (0) You recognized peaceful creatures You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was Lawful Good The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (520) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish short sword (crude short sword) * orcish arrow (crude arrow) * orcish bow (crude bow) * orcish spear (crude spear) * orcish dagger (crude dagger) Armor * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * orcish helm (iron skull cap) * orcish shield (red-eyed shield) * Uruk-hai shield (white-handed shield) * orcish cloak (coarse mantelet) Scrolls scroll of healing (MONST DOT C AINT BIG ENOUGH) scroll of mana (AVEZ VOUS DEJA LE FRANCAIS) scroll of phase door (WHAT THE FUCK IS THIS) scroll of standard id (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) scroll of cure (NIE MOGE DLUZEJ TRZYMAC WKROTCE) * scroll of extra healing (TA PUUN) * scroll of greater mana restoration (RANDOM STAT CHANGE MANY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Justice Keeper... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.