Andy, neutral female bastard Dunmer ---- ---..--- ........ |..@B..| |......| ---..--- -.-- [Andy the Radical Elf] St16 Dx14 Co11 In8 Wi9 Ch7 DunBasFemNeu Dlvl:1 G0 HP18(18) Pw8(8) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female bastard Dunmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 73 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 10% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 29% Ring drop chance was reduced to 70% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 72% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: dart (turn 74) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57611 Monster spawn increase reached its maximum at turn 137178 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2801904 The monster class that cannot be genocided was xorn The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: stalking journeyman lichen (freq bonus 6) The monster species that spawned more often: hezrou (freq bonus 2) The monster species that spawned more often: evil patch vortex (freq bonus 2) The monster species that spawned more often: synaptic dismaying (freq bonus 18) The monster species that spawned more often: greater dimensional portal (freq bonus 3) The monster species that spawned more often: laserdisk cappy (freq bonus 12) The monster species that spawned more often: dryad kelp (freq bonus 24) The monster species that spawned more often: byzantium boohooed (freq bonus 15) The monster species that spawned more often: edifying deceptive cringe (freq bonus 6) The monster species that spawned more often: flame lord (freq bonus 6) The monster species that spawned more often: apparition (freq bonus 24) The monster species that spawned more often: Bitchy Lara's hugging boot (freq bonus 8) The monster species that spawned more often: white mushroom patch (freq bonus 10) The monster species that spawned more often: greater hellhound (freq bonus 6) The monster species that spawned more often: purple stalk (freq bonus 15) The monster species that spawned more often: jingling zabaione monopolization (freq bonus 6) The monster species that spawned more often: chemoreceptive anticyclone (freq bonus 12) The monster species that spawned more often: reseating gravitative (freq bonus 6) The monster species that spawned more often: whnas (freq bonus 36) The monster species that spawned more often: hummerhorn (freq bonus 9) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 4) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 4) The monster trait that was more common: monsters that bark (freq bonus 3) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 9) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 6) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters of large size (freq bonus 1) The monster species that never randomly spawned: athol The monster species that never randomly spawned: reaper warp fungus The monster species that never randomly spawned: squirt gargoyle The monster species that never randomly spawned: Baalzebub The monster species that never randomly spawned: fire rogue The monster species that never randomly spawned: petredge The monster species that never randomly spawned: theobromine scarifier bran purgatively The monster species that never randomly spawned: Michael The monster species that never randomly spawned: delved easement The monster species that never randomly spawned: vacuum mold The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 14) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 8) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 55) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 14) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 9) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 37) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 7) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 9) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 46) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: evil patch trap (freq bonus 4) Next attribute increase check would have come at turn 697 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were prevented from having a sight bonus (0) You were prevented from having stun resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Yavanna The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (191) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (street boots) * elven cloak (faded pall) Scrolls * scroll of extra healing (BEE VERSUS SPIDER THE CONTEST) * scroll of greater mana restoration (SNOWMAN WITHOUT SNOW) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Master) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Dunmer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.