Andy, lawful male snail Graduate ------.---- ..........| |{.$......| |f@.......| ----------- [Andy the Junior Assistant] St9 Dx10 Co11 In13 Wi11 Ch7 GraSnlMalLaw Dlvl:1 G0 HP26(26) Pw32(32) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male snail Graduate. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: free action You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 122 Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 9% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 73% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: hammer (turn 43) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 104270 Monster spawn increase reached its maximum at turn 345040 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 622288 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: lizard (freq bonus 1) The monster color that was spawned more often: green (freq bonus 3) The monster species that spawned more often: baker dictator (freq bonus 32) The monster species that spawned more often: cron daemon (freq bonus 6) The monster species that spawned more often: Warder Katcher (freq bonus 12) The monster species that spawned more often: big ghost (freq bonus 16) The monster species that spawned more often: preexpose herbarium gipper (freq bonus 12) The monster species that spawned more often: multi-hued naga (freq bonus 20) The monster species that spawned more often: fungiform overall macadamized (freq bonus 14) The monster species that spawned more often: cabin kneecapped (freq bonus 30) The monster species that spawned more often: nasty Olog-hai (freq bonus 12) The monster species that spawned more often: plasma turret (freq bonus 9) The monster species that spawned more often: chaos imperator (freq bonus 10) The monster species that spawned more often: companionably tricot (freq bonus 4) The monster species that spawned more often: pale growth (freq bonus 3) The monster species that spawned more often: red dragon worm (freq bonus 9) The monster species that spawned more often: Judge Fire (freq bonus 4) The monster species that spawned more often: Linda (freq bonus 2) The monster species that spawned more often: cyan force fungus (freq bonus 6) The monster species that spawned more often: fenestrae slidable instructed hogging creepage biorhythmicity (freq bonus 6) The monster species that spawned more often: invader (freq bonus 8) The monster species that spawned more often: cyan force patch (freq bonus 12) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters that have explosion attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 3) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster species that never randomly spawned: May-Britt The monster species that never randomly spawned: pathologic nondiscriminating The monster species that never randomly spawned: dire half-dragon bone-eating saltwater werepiranha The monster species that never randomly spawned: giant sludge shoggoth The monster species that never randomly spawned: Yasaman's leather boot The monster species that never randomly spawned: null fungus The monster species that never randomly spawned: corpse archer The monster species that never randomly spawned: ferrous terror The monster species that never randomly spawned: undead fencer The monster species that never randomly spawned: real inertia hound The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 6) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 12) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 54) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 2) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 6) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 9) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 9) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 2) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 1) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this trap was always invisible: latency trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 1) Next attribute increase check would have come at turn 1124 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were prevented from having free action (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You aggravated monsters You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jobs, Wozniak and Gates Your deity was Jobs The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (1131) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etched helmet) * sedge hat (meteoric helmet) * skullcap (organic helmet) * flack helmet (green bowel) * crystal helm (resounding helmet) * mining helm (spinning helmet) * field helm (hydra helmet) * helm of safeguard (anachrononononaut helmet) * war hat (dream helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (lead gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (winter stilettos) * boots of safeguard (area boots) Scrolls scroll of healing (GNOZAB) scroll of mana (WORDS CANNOT BEGIN TO DESCRIBE HOW BAD THE WAND BALANCE PATCH IS) scroll of phase door (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) scroll of standard id (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of cure (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) * scroll of extra healing (ROOT CANAL THERAPY) * scroll of greater mana restoration (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Skilled] (max Supreme Master) (160 of 540) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Supreme Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max World Champion) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Graduate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.