Andy, neutral female phantom Foxhound Agent ------- |.$...| --- ---- |..@:.. .$.........| |...@.| --- ---- |.....| ----+-- [Andy the Recruit] St12 Dx12 Co13 In11 Wi11 Ch5 FoxPhaFemNeu Dlvl:1 G0 HP22(22) Pw3(3) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female phantom Foxhound Agent. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: manaleech You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 72% Musable item generation frequency had a negative bias of 14% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 44) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32011 Monster spawn increase reached its maximum at turn 152192 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1054278 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: fast shoggoth (freq bonus 12) The monster species that spawned more often: skull druj (freq bonus 8) The monster species that spawned more often: jungle urchin (freq bonus 3) The monster species that spawned more often: train moss (freq bonus 18) The monster species that spawned more often: submachine nymph (freq bonus 32) The monster species that spawned more often: Hanh's little-girl sandal (freq bonus 10) The monster species that spawned more often: neurophysiological unintellectual chomping (freq bonus 12) The monster species that spawned more often: lesbian girl (freq bonus 10) The monster species that spawned more often: standard snake (freq bonus 10) The monster species that spawned more often: blue-red growth (freq bonus 10) The monster species that spawned more often: icer turret (freq bonus 20) The monster species that spawned more often: obesely utilitarian (freq bonus 8) The monster species that spawned more often: foreman coating depressed cutback fainer momma indigence (freq bonus 12) The monster species that spawned more often: warty fungus (freq bonus 10) The monster species that spawned more often: euphony dispelled phrenologic unchilled unscrambling (freq bonus 8) The monster species that spawned more often: winged kraken lich (freq bonus 42) The monster species that spawned more often: vacuum growth (freq bonus 12) The monster species that spawned more often: rng horror (freq bonus 8) The monster species that spawned more often: steamy rot monster (freq bonus 5) The monster species that spawned more often: beige sentai (freq bonus 12) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 4) The monster trait that was more common: monsters that have claw attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 3) The monster species that never randomly spawned: varietal winesop The monster species that never randomly spawned: zergah sephirah The monster species that never randomly spawned: ivory monk The monster species that never randomly spawned: small boo The monster species that never randomly spawned: widow of death The monster species that never randomly spawned: naiad The monster species that never randomly spawned: void fungus The monster species that never randomly spawned: Mister Strip-Mine The monster species that never randomly spawned: healing trove The monster species that never randomly spawned: bog creature The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 16) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 103) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 9) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 10) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 2) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 10) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 5) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 3) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 16) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 7) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 8) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 92) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 11) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: display trap (freq bonus 1) Next attribute increase check would have come at turn 192 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having manaleech (0) You were prevented from hallu partying (0) You were telepathic You were clairvoyant (83886080) You had 1500 points of nutrition remaining You were stealthy You could survive without air You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was Deepthroat The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (347) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor kicking boots (rainbow boots) elven cloak (faded pall) leather gloves (lead gloves) Scrolls scroll of healing (VET POTE TONBE) scroll of mana (VO FACIAM) scroll of phase door (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of standard id (EDGE PROTECTION) scroll of cure (JUYED AWK YACC) * scroll of extra healing (TEKMAKMAYACON) * scroll of greater mana restoration (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Foxhound Agent... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.