Andy, neutral male haxorish Twelph -.----------- |...........| |...........| ............| # | |.`@@....|... #.%.| ------------- ---- [Andy the Twedhel] St8 Dx13 Co5 In18 Wi10 Ch6 TweHaxMalNeu+OQ Dlvl:1 G0 HP20(20) Pw16(16) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male aquarian homicider haxorish Twelph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: drain resistance You could not have this property intrinsically: fear factor Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 13 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 88% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: elemental spells (turn 29) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51706 Monster spawn increase reached its maximum at turn 136903 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 981812 The monster class that cannot be genocided was dragon The monster class that was spawned more often: apelike creature (freq bonus 16) The monster species that spawned more often: sludge elf (freq bonus 320) The monster species that spawned more often: insane nymph (freq bonus 80) The monster species that spawned more often: nobleman (freq bonus 19) The monster species that spawned more often: gaboonese (freq bonus 136) The monster species that spawned more often: hack hectical (freq bonus 84) The monster species that spawned more often: Judge Death (freq bonus 40) The monster species that spawned more often: djinn elemental (freq bonus 17) The monster species that spawned more often: cadmium cistern (freq bonus 66) The monster species that spawned more often: five of spades (freq bonus 34) The monster species that spawned more often: ill growth (freq bonus 18) The monster species that spawned more often: thorn warp fungus (freq bonus 36) The monster species that spawned more often: cyborg ninja (freq bonus 18) The monster species that spawned more often: drow novice (freq bonus 36) The monster species that spawned more often: enjoyment euler (freq bonus 72) The monster species that spawned more often: moon vampire (freq bonus 108) The monster species that spawned more often: supplement microsecond (freq bonus 76) The monster species that spawned more often: little grey alien (freq bonus 21) The monster species that spawned more often: radioactive jelly (freq bonus 51) The monster species that spawned more often: bright blue mushroom (freq bonus 102) The monster species that spawned more often: really dangerous warp fungus (freq bonus 21) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 9) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster species that never randomly spawned: gold dragon worm The monster species that never randomly spawned: turtle The monster species that never randomly spawned: shounan funamushi The monster species that never randomly spawned: novice priest The monster species that never randomly spawned: bureaucratization grantee dirtily The monster species that never randomly spawned: undead intel scribe The monster species that never randomly spawned: ivory patch The monster species that never randomly spawned: soothing sphere The monster species that never randomly spawned: large eel The monster species that never randomly spawned: serpent magus The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 25) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 9) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 82) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 4) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 2) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 20) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 16) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 14) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 78) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 16) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 6) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 8) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 15) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 60) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 1) Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were sleep resistant You were prevented from having drain resistance (0) You were prevented from using the force like a real jedi (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Eowyn The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (269) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven dagger (black runed dagger) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * dark elven short sword (black runed short sword) Armor cloak of displacement (second-hand cloak) Scrolls scroll of healing (LIELAIS KEIZARS IR LAUNUMS) scroll of mana (LILYS HUNT) scroll of phase door (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of standard id (SACRED TRANSPOSITIONS) scroll of cure (RAMBA ZAMBA) * scroll of extra healing (STARODAVNI DOMENY TAYEMNYTSI HEY) * scroll of greater mana restoration (CHINTAI LOOKS LIKE A GIRL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Twelph... You and Roflth escaped from the dungeon with 26 points, Since you escaped early, the score list will not be checked.