Andy, chaotic male sylph Yeoman ----------- .......@u.| |.....B...| ..........| -----+----- [Andy the Usher] St12 Dx12 Co7 In10 Wi7 Ch6 YeoSylMalCha Dlvl:1 G0 HP21(21) Pw6(6) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male sylph Yeoman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: half spell damage You could not have this property intrinsically: free action Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 97% chance Musable item generation frequency had a negative bias of 96% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 93% Monster death drops spawned with only 91% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: saber (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 54752 Monster spawn increase reached its maximum at turn 120971 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5366184 The monster class that cannot be genocided was mummy The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: siena spore (freq bonus 21) The monster species that spawned more often: ankou (freq bonus 84) The monster species that spawned more often: undead tourist (freq bonus 8) The monster species that spawned more often: psalmed abreact camellia (freq bonus 12) The monster species that spawned more often: Mephisto (freq bonus 48) The monster species that spawned more often: outhitting gastroscope (freq bonus 8) The monster species that spawned more often: mirrorshimmer kamerel (freq bonus 12) The monster species that spawned more often: small mimic (freq bonus 6) The monster species that spawned more often: crooked imp (freq bonus 7) The monster species that spawned more often: undead midget (freq bonus 9) The monster species that spawned more often: greater entropic dimensional portal (freq bonus 24) The monster species that spawned more often: girl who hates latin teachers (freq bonus 12) The monster species that spawned more often: undead medium (freq bonus 10) The monster species that spawned more often: hungry fungus (freq bonus 12) The monster species that spawned more often: knapsack cow (freq bonus 15) The monster species that spawned more often: petty kalashnikov wall (freq bonus 6) The monster species that spawned more often: wrinkled growth (freq bonus 6) The monster species that spawned more often: criminology outmoded (freq bonus 16) The monster species that spawned more often: weeping angel (freq bonus 20) The monster species that spawned more often: challenging bounder (freq bonus 15) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 4) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 3) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 5) The monster trait that was more common: monsters that count as dwarf (freq bonus 4) The monster trait that was more common: monsters with sleep resistance (freq bonus 6) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 1) The monster species that never randomly spawned: castor transport The monster species that never randomly spawned: Doctor Maex The monster species that never randomly spawned: Azo The monster species that never randomly spawned: tombstone single The monster species that never randomly spawned: dark maggot The monster species that never randomly spawned: lightning point The monster species that never randomly spawned: Sword Archon The monster species that never randomly spawned: high orc captain The monster species that never randomly spawned: blood witch The monster species that never randomly spawned: gnome illusionist The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 13) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 61) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 84) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 9) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 8) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 6) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 4) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 4) Next attribute increase check would have come at turn 1163 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having half spell damage (0) You were prevented from drunken boxing (0) You hungered rapidly You saw invisible You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was The Commons The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (206) You survived You didn't know any spells. Techniques known in the end Name Level Status calm steed 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * partisan (vulgar polearm) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * high boots (jackboots) * leather gloves (ice-cold gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (dim colored helmet) * skullcap (spired helmet) * flack helmet (fish bowl) * crystal helm (RNG helmet) * mining helm (poor helmet) * field helm (dream helmet) * helm of safeguard (secret helmet) * war hat (red helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (fighting gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (platform boots) * boots of safeguard (ski heels) Scrolls scroll of healing (HLY HLS) scroll of mana (ONLY THE AMY WILL EVER ASCEND SLEX) scroll of phase door (ELECTRICAL AND VERTICAL DRIVING CAR) scroll of standard id (HELLO WORLD IM AWESOME) scroll of cure (WE WILL HURT YOU) * scroll of extra healing (SUOMI MAINITTU TORILLA TAVATAAN) * scroll of greater mana restoration (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) Potions potion of water (clear) potion of gain energy (mum) potion of healing (wormwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Yeoman... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.