Andy, chaotic male tumblrer Kurwa ........................)..... ..<..............@..........[. ............%................[ .....%........................ . [Andy the Kidnapped Beauty] St7 Dx7 Co9 In10 Wi4 Ch5 KurTumMalCha+E Dlvl:3 G492 HP34(34) Pw17(17) AC0 Xp4/131 T680 Stn Latest messages [-5 -> 29] Collusion! You kill it! scroll of relocation - This is a scroll. Color: white. Material: paper. Appearance: INS CUBITOR. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. Useful for no-teleport levels, this scroll teleports you to an empty location on the level regardless of things that would normally prevent teleportation. You see here a long sword {16}. What do you want to eat? [B or ?*] Never mind. What do you want to drop? [$abd-gi-wyzAB or ?*] You drop a cursed -25 evil dragon scale mail {20}. What do you want to drop? [$ad-gi-wyzAB or ?*] You drop a cursed +0 pair of red spell heels {8}. What do you want to drop? [$ad-fi-wyzAB or ?*] You drop a cursed -11 evil dragon scale shield {20}. What do you want to drop? [$adei-wyzAB or ?*] You drop a cursed +0 momhat {20}. fleece stone - This is a gem. Color: gray. Material: stone. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. A stone that curses itself and causes items in your inventory to display fleecy-colored strings. # Really quit [yes/no]? Your inventory Weapons a - a cursed +0 collusion knife (weapon in hand) {2} A - an uncursed +0 orcish dagger {4} Armor e - a cursed +0 pair of scaler mittens (being worn) {4} y - an uncursed +1 hide {20} Comestibles B - 4 uncursed carrots {0} Scrolls i - an uncursed scroll of taming {0} j - a blessed scroll of trap detection {0} k - an uncursed scroll of boss companion {0} l - an uncursed scroll of relocation {0} m - 4 uncursed scrolls of repair item {0} n - a blessed scroll of repair item {0} r - 6 uncursed scrolls of healing {0} s - 4 uncursed scrolls of mana {0} t - 3 uncursed scrolls of phase door {0} u - 2 uncursed scrolls of standard id {0} v - an uncursed scroll of cure {0} Rings z - an uncursed ring of protection from shape changers {0} Wands w - an uncursed wand of sleep (0:0) {0} Gems o - a cursed +10 fleece stone p - the cursed +10 speedbug stone named Lit Room q - a cursed +10 covetous stone Final attributes You were playing in game master mode You were stridently aligned Your alignment was 7 Your max alignment was 13 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: cold resistance You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 6 Scroll drop chance was reduced to 91% Wand drop chance was reduced to 95% Potion drop chance was reduced to 97% Monster death drops spawned with only 95% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: healing spells (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49895 Monster spawn increase reached its maximum at turn 129837 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 642465 The monster class that cannot be genocided was lizard The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: poison millipede (freq bonus 7) The monster species that spawned more often: cat eared devil (freq bonus 16) The monster species that spawned more often: hysteria compressedly (freq bonus 5) The monster species that spawned more often: Rubinho (freq bonus 12) The monster species that spawned more often: zombified dwarf (freq bonus 32) The monster species that spawned more often: living golden one (freq bonus 14) The monster species that spawned more often: troglodyte (freq bonus 10) The monster species that spawned more often: petty giant beetle (freq bonus 36) The monster species that spawned more often: three-tentacle hententmon (freq bonus 18) The monster species that spawned more often: rebel giant (freq bonus 8) The monster species that spawned more often: giant turtle (freq bonus 30) The monster species that spawned more often: poisonous Olog-hai (freq bonus 60) The monster species that spawned more often: gretinah sephirah (freq bonus 4) The monster species that spawned more often: rehydration injunction (freq bonus 11) The monster species that spawned more often: Tilla (freq bonus 20) The monster species that spawned more often: Ariel, Queen of Air (freq bonus 128) The monster species that spawned more often: lethe stalk (freq bonus 15) The monster species that spawned more often: snow witch (freq bonus 12) The monster species that spawned more often: kabbalah combustible (freq bonus 16) The monster species that spawned more often: invader (freq bonus 9) The monster trait that was more common: monsters that spawn in small groups (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 3) The monster trait that was more common: monsters that have no eyes (freq bonus 3) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster species that never randomly spawned: sand raider The monster species that never randomly spawned: giant mantis The monster species that never randomly spawned: sparkling force patch The monster species that never randomly spawned: shining penetrator The monster species that never randomly spawned: silent killer The monster species that never randomly spawned: wind bowman The monster species that never randomly spawned: minotaur mimic The monster species that never randomly spawned: night marauder The monster species that never randomly spawned: mean stalk The monster species that never randomly spawned: sharpshooter The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 148) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 13) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 8) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 47) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 20) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 2) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 3) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 87) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 41) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 1) Next attribute increase check would have come at turn 1120 Strength training was 16 Dexterity training was -1 Wisdom training was 15 Constitution training was 39 You were stunned (0) You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The walls became invisible. (16777216) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You were prevented from having cold resistance (0) You were prevented from having phasing (0) You had 892 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, type of ice block and Mask Your deity was Mask The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons orcish dagger (crude dagger) Armor eerie cloak (concrete cloak) momhat (great helmet) scaler mittens (boxing gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (explosive boots) Scrolls scroll of destroy armor (WH40K) scroll of taming (INEMPTIO) scroll of trap detection (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of boss companion (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) scroll of relocation (INS CUBITOR) scroll of repair item (PENIS MASTURBATION) scroll of healing (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of mana (WELCOME TO THE ASTRAL PLANE) scroll of phase door (DIT DEDIDET DAET) scroll of standard id (THE ENEMY RUN AWAY BY BELLOW) scroll of cure (IN MY NEXT LIFE ILL BECOME A FEMINIST) * scroll of extra healing (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) * scroll of greater mana restoration (FUCK THE NOTELEPORT RULES) Rings ring of protection from shape changers (tortoise shell) Wands wand of sleep (cast iron) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 fuel barrels (1 created) a xof a pleasure (2 created) a small kobold a large kobold 2 group goblins a hobgoblin (2 created) a sewer rat 0 hares (1 created) 0 hole spiders (1 created) 2 green killer tomatoes 0 vultures (1 created) 0 chaffinches (1 created) a large bat a giant bat 0 whirlwinds (1 created) 0 lichens (1 created) a golden growth (0 created) a spore shrieker (0 created) a kestrel a Kop Sergeant an aggravating wallwalker an elf zombie (2 created) a newt 0 gray newts (1 created) Jennifer (0 times) 0 batman plants (1 created) 0 poison troves (1 created) 31 creatures born. 19 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 18 times You killed 12 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 2 times Your skills at the end (6 slots left) Fighting Skills high heels [Grand Master] (max Grand Master) (25004 of 43200) shield [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Grand Master] (max Grand Master) (25001 of 43200) petkeeping [Expert] (max Expert) (5409 of 12800) martial arts [Master] (max Master) (12800 of 25000) Weapon Skills knife [Expert] (max Expert) (5418 of 12800) flail [Expert] (max Expert) (5400 of 12800) sling [Expert] (max Expert) (5400 of 12800) firearms [Expert] (max Expert) (5400 of 12800) whip [Legendary] (max Legendary) (25000 of 43200) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) body spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) Goodbye Andy the Kurwa... You quit in The Dungeons of Doom on dungeon level 3 with 1128 points, and 492 pieces of gold, after 680 moves. Killer: quit You were level 4 with a maximum of 34 hit points when you quit. You reached the 48th place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 48389 Rew-Ana-Aur-Fem-Law died in The Dungeons of Doom on level 13. Killed by a monster (child spirit), while panic digging. - [118] 3 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 46 1236 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a blast of disintegration. 14 [57] 47 1194 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1 [max 2]. Killed by soul-shreding tentacles. 1 [1] *48 1128 Andy-Kur-Tum-Mal-Cha quit in The Dungeons of Doom on level 3. 34 [34] 49 1105 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by an elven arrow. - [49] 50 937 Coolfrog-Zyb-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by a monster (troll). - [46]