Andy, neutral female centaur Rogue ---.--- |.....| |.....| |...@.| +....f. ------- [Andy the Footpad] St11 Dx19 Co9 In5 Wi9 Ch7 RogCenFemNeu Dlvl:1 G1726 HP19(19) Pw5(5) AC0 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female centaur Rogue. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: psi resistance You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 170 Monsters only dropped their musable items with 33% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: high heels (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 87245 Monster spawn increase reached its maximum at turn 210335 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 290325 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: reflected ghost (freq bonus 36) The monster species that spawned more often: dogbot (freq bonus 30) The monster species that spawned more often: brightlight (freq bonus 36) The monster species that spawned more often: psychic mushroom (freq bonus 5) The monster species that spawned more often: demolitions expert (freq bonus 6) The monster species that spawned more often: all-rocking woman (freq bonus 48) The monster species that spawned more often: ant (freq bonus 36) The monster species that spawned more often: karmic force patch (freq bonus 21) The monster species that spawned more often: lode superintended staying (freq bonus 8) The monster species that spawned more often: Daoloth, the Render of the Veils (freq bonus 6) The monster species that spawned more often: killer chicken (freq bonus 5) The monster species that spawned more often: Denwy (freq bonus 4) The monster species that spawned more often: gravity vortex (freq bonus 14) The monster species that spawned more often: lusting tympani (freq bonus 3) The monster species that spawned more often: neo inka (freq bonus 12) The monster species that spawned more often: redguard (freq bonus 9) The monster species that spawned more often: karmic force patch (freq bonus 8) The monster species that spawned more often: petty glib vortex (freq bonus 18) The monster species that spawned more often: wrapt dignity neutrality (freq bonus 16) The monster species that spawned more often: ecofriendly researcher (freq bonus 6) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters that have beam attacks (freq bonus 4) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 3) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster species that never randomly spawned: fuck ghost The monster species that never randomly spawned: chevaux ratfish The monster species that never randomly spawned: ego ice troll The monster species that never randomly spawned: pakistani eroticizing The monster species that never randomly spawned: soberer mild The monster species that never randomly spawned: electrode The monster species that never randomly spawned: brown yeek The monster species that never randomly spawned: murderer The monster species that never randomly spawned: Touda, the Shikigami The monster species that never randomly spawned: ogre shadow thief The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 5) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 10) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 53) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 6) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 4) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 5) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 3) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 7) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 24) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this trap was always invisible: mana trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 15) Next attribute increase check would have come at turn 597 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having keen memory (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Mog The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (417) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (EDGE PROTECTION) scroll of teleportation (YELLOWBEARD SCOURGE OF THE SEA) scroll of healing (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of mana (VIM EMACS NO TEPAD) scroll of phase door (BAYARD WENZEL) scroll of standard id (YOU WILL DIE A SLOW SLOW DEATH) scroll of cure (FEELING MARKSMAN AMYLEIN) * scroll of extra healing (S VEKTORI R TENSORI) * scroll of greater mana restoration (ZLORFIK) Potions potion of sickness (slimy) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Rogue... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.