Andy, chaotic female thunderlord Korsair ### #@# ### [Andy the Lubber] St10 Dx9 Co14 In7 Wi3 Ch7 KorThuFemCha+CI Dlvl:1 G248 HP12(12) Pw3(3) AC10 Xp1/0 T1 Latest messages Ahoy Andy, welcome to SlashEMExtended! Ye be a khaotic female kurser american thunderlord Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but ye might want to use the number pad instead. If that be the kase, hit shift-o to open the options and scroll down a few pages until ye get to the kompound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any khanges ye made - advance pages with spacebar instead! --Amy Alternatively, ye kan also turn on the number pad by adding this line to yer options file: OPTIONS=number_pad:2 (this will probably require ye to start a new game, but from that point on ye'll always have the number pad enabled and won't have to set it up again every single time). If ye still kan't get it to work, join the #em.slashem.me IRK khannel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon be waxing tonight. Beware, there will be no return! Still klimb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 93% chance Ring drop chance was reduced to 74% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 59% of the time only The following skill could not be trained at all: spear The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: healing spells (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53649 Monster spawn increase reached its maximum at turn 252285 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1218000 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: hulk (freq bonus 12) The monster species that spawned more often: black and white warp patch (freq bonus 12) The monster species that spawned more often: giant random monster (freq bonus 6) The monster species that spawned more often: soul killer shaman (freq bonus 3) The monster species that spawned more often: sucker spore (freq bonus 12) The monster species that spawned more often: roguishly unfought vesicular (freq bonus 8) The monster species that spawned more often: ivory mushroom (freq bonus 6) The monster species that spawned more often: sissyish overproducing (freq bonus 6) The monster species that spawned more often: unrepentant undead (freq bonus 12) The monster species that spawned more often: sparkling fungus (freq bonus 6) The monster species that spawned more often: extractor raspingly (freq bonus 2) The monster species that spawned more often: magnetic force fungus (freq bonus 13) The monster species that spawned more often: mummified noble (freq bonus 21) The monster species that spawned more often: hell orc (freq bonus 6) The monster species that spawned more often: water wolf (freq bonus 16) The monster species that spawned more often: petty gnome thief (freq bonus 18) The monster species that spawned more often: religionist rutabaga (freq bonus 16) The monster species that spawned more often: The Boar of Everholt (freq bonus 9) The monster species that spawned more often: sue growth (freq bonus 4) The monster species that spawned more often: invading crunching (freq bonus 24) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 12) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster species that never randomly spawned: nasty bar-lgura The monster species that never randomly spawned: many-hued jelly The monster species that never randomly spawned: afternoon caller The monster species that never randomly spawned: depowered stalk The monster species that never randomly spawned: eastern shimmerfly The monster species that never randomly spawned: Boris The monster species that never randomly spawned: magma spirit The monster species that never randomly spawned: parturition scrimmage The monster species that never randomly spawned: weregremlin The monster species that never randomly spawned: glass turret The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 6) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 37) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 14) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 9) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 2) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 3) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 10) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 7) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 18) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 13) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 4) Next attribute increase check would have come at turn 301 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having clairvoyance (0) You had 1500 points of nutrition remaining You aggravated monsters You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Papa Legba The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (594) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) ward against lightning 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (square) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (FELLOW LEAF ELF STAT CANNT LOWED) scroll of mana (ENO OWT EERHT) scroll of phase door (WEZZY WEZZAH) scroll of standard id (PHOL ENDE WODAN) scroll of cure (INESSENTIAL INFILTRATED IVY) * scroll of extra healing (PIETEIKUMU KLUDA) * scroll of greater mana restoration (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) Potions potion of rum (bubbly) Rings ring of levitation (lead) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Andy the Korsair... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.