Andy, neutral female mazewalking Diver ----------- |.}.......| |f........| |@........| |......o... ----------- [Andy the Beachcomber] St16 Dx13 Co18 In7 Wi8 Ch11 DivMazFemNeu Dlvl:1 G0 HP11(11) Pw2(2) AC5 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female mazewalking Diver. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The oilskin cloak fits very tightly. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 86% chance Ring drop chance was reduced to 97% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: dart (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21097 Monster spawn increase reached its maximum at turn 106064 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 464333 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: blob (freq bonus 4) The monster species that spawned more often: animated copper statue (freq bonus 6) The monster species that spawned more often: nexus fungus (freq bonus 10) The monster species that spawned more often: kobold warrior (freq bonus 12) The monster species that spawned more often: best treasure russian (freq bonus 24) The monster species that spawned more often: blue worm mass (freq bonus 14) The monster species that spawned more often: package chomping (freq bonus 15) The monster species that spawned more often: rainbow colony (freq bonus 42) The monster species that spawned more often: dwarf queen (freq bonus 60) The monster species that spawned more often: shadow stalker (freq bonus 28) The monster species that spawned more often: tiamat dragon (freq bonus 18) The monster species that spawned more often: thick roper (freq bonus 10) The monster species that spawned more often: opal warp patch (freq bonus 21) The monster species that spawned more often: sharkbait (freq bonus 6) The monster species that spawned more often: Birgit's lady boot (freq bonus 20) The monster species that spawned more often: mind bomb (freq bonus 9) The monster species that spawned more often: debilitate reducible unary intervarsity (freq bonus 10) The monster species that spawned more often: bore worm (freq bonus 5) The monster species that spawned more often: daffier exuded (freq bonus 48) The monster species that spawned more often: 64-bit lich (freq bonus 11) The monster species that spawned more often: phaser colony (freq bonus 96) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 24) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 5) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 3) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 8) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster species that never randomly spawned: abnormal mold The monster species that never randomly spawned: segmentary query The monster species that never randomly spawned: grey giant The monster species that never randomly spawned: dark elven druid The monster species that never randomly spawned: ankylosaurus The monster species that never randomly spawned: giant orange frog The monster species that never randomly spawned: clear hound The monster species that never randomly spawned: great wyrm of corruption The monster species that never randomly spawned: halfback wigged transcendently multiplicational The monster species that never randomly spawned: death watch beetle The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 6) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 26) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 18) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 15) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 16) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 6) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 8) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 4) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 58) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 5) Next attribute increase check would have come at turn 446 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having stun resistance (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tangaroa The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (496) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (charnel) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (BANDSMAN GROOMS LUCK) scroll of mana (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) scroll of phase door (GNOZAB) scroll of standard id (I WAS BORN MALE BUT NOW IM A WOMAN) scroll of cure (ESPECIALLY WITH HIGH HEELS) * scroll of extra healing (KUS VOLA ZABIJEM TA) * scroll of greater mana restoration (JUFFO WUP) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye Andy the Diver... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.