Andy, chaotic female monster Pirate --------------- |.r............ |.......Y.....| |........@....+ |.............| ----- --------- [Andy the Landlubber] St12 Dx12 Co11 In5 Wi10 Ch5 PirMnsFemCha Dlvl:1 G136 HP12(12) Pw2(2) AC5 Xp1/0 T1 Latest messages Ahoy Andy, welcome to SlashEMExtended! Ye be a chaotic female monster Pirate. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but ye might want to use the number pad instead. If that be the case, hit shift-o to open the options and scroll down a few pages until ye get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes ye made - advance pages with spacebar instead! --Amy Alternatively, ye can also turn on the number pad by adding this line to yer options file: OPTIONS=number_pad:2 (this will probably require ye to start a new game, but from that point on ye'll always have the number pad enabled and won't have to set it up again every single time). If ye still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon be waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: half physical damage You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 43% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 31% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 88% The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 34) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39175 Monster spawn increase reached its maximum at turn 157865 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5395895 The monster class that cannot be genocided was light The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: elemental girl (freq bonus 16) The monster species that spawned more often: maintenance automaton (freq bonus 20) The monster species that spawned more often: wonderful unknown girl (freq bonus 15) The monster species that spawned more often: braaaaains (freq bonus 2) The monster species that spawned more often: turtle (freq bonus 12) The monster species that spawned more often: weapon bug (freq bonus 4) The monster species that spawned more often: undead librarian (freq bonus 8) The monster species that spawned more often: evil force fungus (freq bonus 21) The monster species that spawned more often: shadow stalker (freq bonus 6) The monster species that spawned more often: smokable effectuation (freq bonus 15) The monster species that spawned more often: petty stealer mimic (freq bonus 12) The monster species that spawned more often: cursed ghost (freq bonus 6) The monster species that spawned more often: Oblivion (freq bonus 24) The monster species that spawned more often: charming scratcher (freq bonus 4) The monster species that spawned more often: invisible warp fungus (freq bonus 4) The monster species that spawned more often: Vilea's hugging boot (freq bonus 30) The monster species that spawned more often: mana stalk (freq bonus 4) The monster species that spawned more often: electro archer (freq bonus 12) The monster species that spawned more often: green thunderlord (freq bonus 6) The monster species that spawned more often: bugbear chieftain (freq bonus 27) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 4) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 6) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 10) The monster trait that was more common: monsters that have sting attacks (freq bonus 4) The monster species that never randomly spawned: wererabbit The monster species that never randomly spawned: blue-red warp patch The monster species that never randomly spawned: reddish patch The monster species that never randomly spawned: darkest thief The monster species that never randomly spawned: nukvah sephirah The monster species that never randomly spawned: lightning point The monster species that never randomly spawned: energy stalk The monster species that never randomly spawned: frozen one The monster species that never randomly spawned: evasive tank breaker The monster species that never randomly spawned: favor betta The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 193) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 32) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 11) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 2) Next attribute increase check would have come at turn 121 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having telepathy (0) You were prevented from having half physical damage (0) You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Devil The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (216) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (89 50 4E 47 0D 0A 1A 0A) scroll of mana (VERR YED HORRE) scroll of phase door (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) scroll of standard id (JUBILEX IS MY BEST FRIEND) scroll of cure (MOVE FINGERS TO DISTUB BY STUNTS) * scroll of extra healing (BANDARCHOR GO HOME) * scroll of greater mana restoration (PLAY THE VIOLIN DULY THE OPINION) Potions potion of rum (tasteless) Rings ring of adornment (jasper) ring of random effects (eternium) Tools * grappling hook (iron hook) * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) high heels [Basic] (max Skilled) (20 of 160) general combat [Unskilled] (max Basic) (0 of 20) shield [Unskilled] (max Basic) (0 of 20) body armor [Basic] (max Basic) (200 of 1600) devices [Unskilled] (max Basic) (0 of 20) searching [Basic] (max Skilled) (20 of 160) spirituality [Unskilled] (max Basic) (0 of 20) petkeeping [Unskilled] (max Basic) (0 of 20) missile weapons [Basic] (max Skilled) (20 of 160) two-weapon combat [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Basic) (0 of 20) knife [Basic] (max Basic) (200 of 1600) axe [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Basic) (0 of 20) broadsword [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) flail [Basic] (max Basic) (200 of 1600) spear [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) firearms [Basic] (max Skilled) (20 of 160) crossbow [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Basic) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Basic) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) Goodbye Andy the Pirate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.