Andy, lawful female fiendish Undead Slayer ------ |....| .d@..| |....| |...$. |...$| ------ [Andy the Assistant] St13 Dx12 Co10 In7 Wi11 Ch10 UndFieFemLaw Dlvl:1 G0 HP25(25) Pw23(23) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female fiendish Undead Slayer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: wallwalking You could not have this property extrinsically: slow digestion You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 247 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 24 Monsters only dropped their musable items with 55% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 66% Wand drop chance was reduced to 59% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: high heels (turn 105) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14259 Monster spawn increase reached its maximum at turn 142624 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 424098 The monster class that cannot be genocided was gnome The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: Johanetta (freq bonus 3) The monster species that spawned more often: angelfish boot (freq bonus 21) The monster species that spawned more often: divinity hew (freq bonus 12) The monster species that spawned more often: burly woman (freq bonus 3) The monster species that spawned more often: toxic fiend (freq bonus 6) The monster species that spawned more often: baby sapphire dragon (freq bonus 30) The monster species that spawned more often: thick jackal (freq bonus 12) The monster species that spawned more often: bright white spore (freq bonus 24) The monster species that spawned more often: strapping inaugurate (freq bonus 7) The monster species that spawned more often: unreflecting shake (freq bonus 6) The monster species that spawned more often: Pale Night (freq bonus 10) The monster species that spawned more often: morning wood nymphomaniac (freq bonus 42) The monster species that spawned more often: Femen warlord (freq bonus 36) The monster species that spawned more often: desert warp fungus (freq bonus 8) The monster species that spawned more often: devteam horror (freq bonus 12) The monster species that spawned more often: speedlich (freq bonus 15) The monster species that spawned more often: grimopen (freq bonus 16) The monster species that spawned more often: yoga girl (freq bonus 32) The monster species that spawned more often: poison lichen (freq bonus 16) The monster species that spawned more often: outshine irresponsibility (freq bonus 12) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster species that never randomly spawned: ten of diamonds The monster species that never randomly spawned: eight-headed hydra The monster species that never randomly spawned: Micha The monster species that never randomly spawned: time elemental The monster species that never randomly spawned: gold firebird The monster species that never randomly spawned: grunthack horror The monster species that never randomly spawned: concerted lousier flexed rhodium The monster species that never randomly spawned: human The monster species that never randomly spawned: clicking mushroom The monster species that never randomly spawned: master rogue The monster class that more likely to generate with musable stuff: piece of food The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 2) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 18) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 20) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 37) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 13) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 2) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 16) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 10) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 9) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 57) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 30) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: web (freq bonus 2) Next attribute increase check would have come at turn 162 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You were immune to sickness You were prevented from having phasing (0) You were prevented from having slow digestion (0) You saw invisible You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You were stealthy You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Seeker The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (367) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (radiant helmet) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (filtered helmet) * skullcap (secret helmet) * flack helmet (internet helmet) * crystal helm (round helmet) * mining helm (dark helmet) * field helm (celtic helmet) * helm of safeguard (strip bandana) * war hat (rotating helmet) * plasteel gloves (white gloves) * leather gloves (paper gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (clumsy gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rain boots) * field boots (erotic boots) * boots of safeguard (velcro boots) Scrolls scroll of healing (SPAMCATCHMAIL AT GMX DOT DE) scroll of mana (TOUCH ELF MAYBE BURN) scroll of phase door (CHENGEBIOCHTHO MYSAGOTH ECHE OO) scroll of standard id (MERCATOR MORI DEBET) scroll of cure (NETHACK FOURK CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) * scroll of extra healing (TOTALLY THE GIANT ERECTION) * scroll of greater mana restoration (WAWAE EHA) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Undead Slayer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.