Andy, chaotic female undefined User of Stand -------+--- --- ...@Z.........| |.@....$......| --------------- [Andy the Arrow Pierced] St6 Dx5 Co10 In4 Wi10 Ch3 UseUndFemCha Dlvl:1 G0 HP12(12) Pw11(11) AC12 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female undefined User of Stand. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: glib combat Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 106 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 60% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 61% Concealing monsters were spawned underneath items 70% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: flail (turn 181) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20869 Monster spawn increase reached its maximum at turn 244909 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1192440 The monster class that cannot be genocided was ogre The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: rotting quylthulg (freq bonus 16) The monster species that spawned more often: domestic nymph (freq bonus 12) The monster species that spawned more often: aggravator cat (freq bonus 8) The monster species that spawned more often: chiang-shi (freq bonus 18) The monster species that spawned more often: elf zombie (freq bonus 15) The monster species that spawned more often: elite uruk (freq bonus 10) The monster species that spawned more often: dwarven chaos bearer (freq bonus 8) The monster species that spawned more often: water blaster (freq bonus 36) The monster species that spawned more often: sucker spore (freq bonus 8) The monster species that spawned more often: gangrenous wyrm (freq bonus 5) The monster species that spawned more often: glare mushroom (freq bonus 7) The monster species that spawned more often: Gerrit (freq bonus 24) The monster species that spawned more often: fryer chainlike (freq bonus 24) The monster species that spawned more often: water hound (freq bonus 12) The monster species that spawned more often: unexchangeable unlikelihood (freq bonus 15) The monster species that spawned more often: legalized chemically friar (freq bonus 12) The monster species that spawned more often: eye of the unknown god (freq bonus 16) The monster species that spawned more often: wooden mold (freq bonus 18) The monster species that spawned more often: Wurie (freq bonus 6) The monster species that spawned more often: duckpin ectoplasm (freq bonus 14) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 6) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 4) The monster trait that was more common: monsters with petrification resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster species that never randomly spawned: Larissa The monster species that never randomly spawned: hydrargyrumach The monster species that never randomly spawned: ultramarine force fungus The monster species that never randomly spawned: campused fibula The monster species that never randomly spawned: karmic mold The monster species that never randomly spawned: bassoon nonnavigable The monster species that never randomly spawned: Miss Nicolas The monster species that never randomly spawned: azure warp patch The monster species that never randomly spawned: nexus warp patch The monster species that never randomly spawned: great wyrm of power The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 56) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 6) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 12) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 23) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 5) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 4) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 3) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 2) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 10) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 8) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 57) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 86) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this trap was always invisible: counterclockwise spin trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 1) Next attribute increase check would have come at turn 372 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having confusion resistance (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Cars The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (118) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) scroll of mana (GEEEEE) scroll of phase door (BAUACHYCH BAKAXICHYCH BAZABACHYCH) scroll of standard id (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of cure (TOME IS A CREATION BY DARKGOD) * scroll of extra healing (BREADANDBUTTER POPGUN NUKE) * scroll of greater mana restoration (SHIELD IS ON) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the User of Stand... You and the bard called Michael Jackson the rhymer escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.