Andy, lawful male sinful Anachronist ---------- |......@.| |.....@..| |........| |.......k| |..}.....| |....}..`| +....F...| -|-------- [Andy the Survivor] St11 Dx4 Co18 In8 Wi8 Ch7 AnaSinMalLaw Dlvl:1 G0 HP13(13) Pw3(3) AC-4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male sinful Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have transgressed Your alignment was -990 Your max alignment was -91 You carried 101 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: searching Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 312 Monsters only dropped their equipment with 92% chance Ring drop chance was reduced to 76% Wand drop chance was reduced to 84% Monster death drops spawned with only 80% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: shield (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 38873 Monster spawn increase reached its maximum at turn 123365 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 11386721 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: commonplace landowning biotechnology (freq bonus 12) The monster species that spawned more often: squall spirit (freq bonus 18) The monster species that spawned more often: uber oread (freq bonus 8) The monster species that spawned more often: accursed draconian (freq bonus 10) The monster species that spawned more often: mollusk axed (freq bonus 16) The monster species that spawned more often: unlight turret (freq bonus 24) The monster species that spawned more often: phase mushroom (freq bonus 16) The monster species that spawned more often: gigantic pile of killer coins (freq bonus 12) The monster species that spawned more often: Sunali's hiking boot (freq bonus 16) The monster species that spawned more often: libidinously embryologist evilly (freq bonus 6) The monster species that spawned more often: undead zyborg (freq bonus 18) The monster species that spawned more often: Julchen's lady boot (freq bonus 24) The monster species that spawned more often: solid bat (freq bonus 42) The monster species that spawned more often: steam-powered pistol sentry (freq bonus 6) The monster species that spawned more often: thunder hammer (freq bonus 24) The monster species that spawned more often: shimmering vortex (freq bonus 24) The monster species that spawned more often: disintegration ant (freq bonus 16) The monster species that spawned more often: tree force patch (freq bonus 15) The monster species that spawned more often: dumb man (freq bonus 12) The monster species that spawned more often: deceiving warp patch (freq bonus 6) The monster trait that was more common: monsters that count as gnome (freq bonus 6) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 5) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 3) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 1) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4) The monster species that never randomly spawned: marital lichen The monster species that never randomly spawned: Astaphaios The monster species that never randomly spawned: angst plagiarize craggy The monster species that never randomly spawned: stereoscopically oviparity The monster species that never randomly spawned: spike force fungus The monster species that never randomly spawned: smart smasher The monster species that never randomly spawned: statue golem The monster species that never randomly spawned: grass green sentai The monster species that never randomly spawned: big gem trove The monster species that never randomly spawned: seldom unselfishly hourly cobblestone The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 19) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 18) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 16) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 42) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 10) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 3) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: insanity trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 4) Next attribute increase check would have come at turn 810 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You were prevented from having petrification resistance (0) You were prevented from having slow digestion (0) You had 1500 points of nutrition remaining You had confusion resistance You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Aeon and Unkulunkulu Your deity was Brahma The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (507) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (quicktravel cloak) Scrolls scroll of healing (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) scroll of mana (LAM EQUENUS) scroll of phase door (HASTUR HASTUR HASTUR) scroll of standard id (MOMMYXOMUHU) scroll of cure (JUMP OFF A BRIDGE) * scroll of extra healing (CUT ENEMY BY HAMME OR NAIL) * scroll of greater mana restoration (SAVE SOME POWER AFTER BEATTACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Anachronist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.