Andy, neutral female koboldic Librarian --------- |.?.....| |.....|.| |.......+ |.......| |......@| -------f- [Andy the Intellectual] St8 Dx6 Co10 In15 Wi18 Ch5 LibKobFemNeu Dlvl:1 G0 HP21(21) Pw27(27) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female koboldic Librarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: psi resistance You could not have this property intrinsically: petrification resistance Amulet identification only worked 15 times out of 56 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 107 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 62% Wand drop chance was reduced to 78% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: devices (turn 29) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 107573 Monster spawn increase reached its maximum at turn 219755 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1331135 The monster class that cannot be genocided was worm The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: gug (freq bonus 12) The monster species that spawned more often: mana patch (freq bonus 8) The monster species that spawned more often: plague daemon (freq bonus 18) The monster species that spawned more often: gloam spawner (freq bonus 9) The monster species that spawned more often: mentality southeast foreside materializing (freq bonus 36) The monster species that spawned more often: graduate (freq bonus 3) The monster species that spawned more often: Ruea's lady sandal (freq bonus 20) The monster species that spawned more often: shoggoth blob (freq bonus 8) The monster species that spawned more often: burner (freq bonus 21) The monster species that spawned more often: snake elite sniper (freq bonus 5) The monster species that spawned more often: loud mushroom (freq bonus 12) The monster species that spawned more often: trinary unbendable (freq bonus 48) The monster species that spawned more often: medicinally teleplay (freq bonus 16) The monster species that spawned more often: Mother Hydra (freq bonus 20) The monster species that spawned more often: Arabella the Tufted Asian Girl (freq bonus 4) The monster species that spawned more often: feral rat (freq bonus 18) The monster species that spawned more often: undead arena rubber (freq bonus 20) The monster species that spawned more often: deathmold (freq bonus 12) The monster species that spawned more often: potentially gasified (freq bonus 14) The monster species that spawned more often: diseased rat (freq bonus 6) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 3) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster trait that was more common: monsters that have hug attacks (freq bonus 3) The monster trait that was more common: monsters with soldier dialogue (freq bonus 6) The monster species that never randomly spawned: clairvoyant trove The monster species that never randomly spawned: pink warp patch The monster species that never randomly spawned: young deep dragon The monster species that never randomly spawned: hounddog The monster species that never randomly spawned: loth rethread The monster species that never randomly spawned: squad fire elemental The monster species that never randomly spawned: giant hunter ant The monster species that never randomly spawned: marauder The monster species that never randomly spawned: giant group permamimic The monster species that never randomly spawned: swamp naga The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 56) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 16) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 23) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 26) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 15) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 12) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 2) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 7) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 9) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 16) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 56) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this trap was always invisible: jessica trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 3) Next attribute increase check would have come at turn 816 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having psi resistance (0) You were prevented from having burnopathy (0) You fell asleep You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was Stephen Hawking The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (492) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons orcish dagger (crude dagger) orcish spear (crude spear) Armor robe (white robe) Scrolls scroll of earth (MY SPUTA WILL FLOW DOWN) scroll of blank paper (unlabeled) scroll of healing (TROOG TROOOG TROOOOOG) scroll of mana (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of phase door (MAKE THE PRIZE TWICE USED) scroll of standard id (GOAL GOREST) scroll of cure (NONEXEMPT CONUNDRUM) * scroll of extra healing (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) * scroll of greater mana restoration (COPAC DE INUNDATII) Spellbooks spellbook of magic missile (bursting) spellbook of blank paper (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye Andy the Librarian... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.