Andy, neutral female hemi-doppelganger Ninja ------- |.....| |.d.... |.@...| |.....+ ------- [Andy the Sword Trainee] St18 Dx18 Co11 In7 Wi5 Ch5 NinHemFemNeu+A Dlvl:1 G0 HP19(19) Pw14(14) AC4 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a neutral female angbander hemi-doppelganger Ninja. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: quad attacks You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 495 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 189 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 90% The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: general combat (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 28692 Monster spawn increase reached its maximum at turn 76633 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2075042 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: shun pintsize (freq bonus 8) The monster species that spawned more often: haunted helmet (freq bonus 4) The monster species that spawned more often: pale patch (freq bonus 30) The monster species that spawned more often: porter magic-colored fungus (freq bonus 21) The monster species that spawned more often: porter fire elemental (freq bonus 8) The monster species that spawned more often: snow girl (freq bonus 80) The monster species that spawned more often: conifer imposition venturing (freq bonus 18) The monster species that spawned more often: Windows Vista (freq bonus 15) The monster species that spawned more often: three-headed hydra (freq bonus 10) The monster species that spawned more often: undead psion (freq bonus 10) The monster species that spawned more often: anonyma paperhanging (freq bonus 4) The monster species that spawned more often: large jackal (freq bonus 6) The monster species that spawned more often: Succubus Sergeant (freq bonus 32) The monster species that spawned more often: petty rainer (freq bonus 14) The monster species that spawned more often: giant shark (freq bonus 48) The monster species that spawned more often: excusing wearer turpitude (freq bonus 7) The monster species that spawned more often: morphinic flenching dentition buckshot (freq bonus 16) The monster species that spawned more often: ghetto growth (freq bonus 24) The monster species that spawned more often: red centipede (freq bonus 16) The monster species that spawned more often: great eagle (freq bonus 36) The monster trait that was more common: monsters that boast (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 6) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster species that never randomly spawned: giant dark green ant The monster species that never randomly spawned: excruciatingly meliorate The monster species that never randomly spawned: leading orc-captain The monster species that never randomly spawned: jigged ballyhooing The monster species that never randomly spawned: ice turret The monster species that never randomly spawned: inverse befuddlement The monster species that never randomly spawned: decayed growth The monster species that never randomly spawned: eagerly weevil rededicating The monster species that never randomly spawned: young blue dragon The monster species that never randomly spawned: barracuda The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 15) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 10) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 38) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 4) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 25) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 25) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 47) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 6) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 26) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 10) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 13) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 83) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 2) Next attribute increase check would have come at turn 322 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having half physical damage (0) You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Raiden The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (455) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Scrolls scroll of healing (FLEECY BOUFFANT COLORS) scroll of mana (SOO BAWLZ) scroll of phase door (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of standard id (HP LOWED BY HOT AND HEAL BY WATE) scroll of cure (FIST HEAVY BIG DAMAGE SPEE WORK) * scroll of extra healing (XYZZY) * scroll of greater mana restoration (YKEN PACK) Potions potion of sickness (freezing) potion of invisibility (silvervine) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Ninja... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.