Andy, neutral male gnomish Diver --------- .....$@.| |....d..- ...$d...| --------- [Andy the Beachcomber] St9 Dx14 Co13 In9 Wi12 Ch11 DivGnoMalNeu Dlvl:1 G0 HP11(11) Pw3(3) AC4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male gnomish Diver. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The oilskin cloak fits very tightly. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 29 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 83% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: elemental spells (turn 117) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45910 Monster spawn increase reached its maximum at turn 207130 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 594671 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: Ann Kathrin (freq bonus 48) The monster species that spawned more often: Rat-Man with mega-strong shield (freq bonus 30) The monster species that spawned more often: Dr. Delilah (freq bonus 21) The monster species that spawned more often: bright green jelly (freq bonus 6) The monster species that spawned more often: Tilla (freq bonus 12) The monster species that spawned more often: polyester locket spieling (freq bonus 18) The monster species that spawned more often: cloth golem (freq bonus 30) The monster species that spawned more often: Nadine's ankle strap sandal (freq bonus 42) The monster species that spawned more often: agate growth (freq bonus 24) The monster species that spawned more often: snuffler condenser decameter froward (freq bonus 15) The monster species that spawned more often: great sky dragon (freq bonus 30) The monster species that spawned more often: Jane's dancing shoe (freq bonus 96) The monster species that spawned more often: giant penguin (freq bonus 56) The monster species that spawned more often: horn drill turret (freq bonus 24) The monster species that spawned more often: petit mimic (freq bonus 7) The monster species that spawned more often: super ape (freq bonus 36) The monster species that spawned more often: bag money (freq bonus 20) The monster species that spawned more often: frost spider (freq bonus 36) The monster species that spawned more often: watcher geist (freq bonus 6) The monster species that spawned more often: subsection unwrapped (freq bonus 30) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 6) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster species that never randomly spawned: acid blob The monster species that never randomly spawned: justice keeper The monster species that never randomly spawned: azure puddle The monster species that never randomly spawned: confider disheartening pinkeye The monster species that never randomly spawned: air elemental The monster species that never randomly spawned: living golden one The monster species that never randomly spawned: voracious bug The monster species that never randomly spawned: cursed lizard The monster species that never randomly spawned: vampiric amazonas fish The monster species that never randomly spawned: hued earplug The monster class that more likely to generate with musable stuff: bat or bird The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: steel-capped sandal ((null)) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 6) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 11) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 9) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 16) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 78) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 2) Next attribute increase check would have come at turn 391 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having confusion resistance (0) You were prevented from having freezopathy (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tangaroa The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (176) You survived You didn't know any spells. Techniques known in the end Name Level Status vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (secretion) Weapons * aklys (thonged club) Armor * oilskin cloak (slippery cloak) * gnomish helm (little red hat) * gnomish boots (little black boots) * gnomish suit (little blue vest) Scrolls scroll of healing (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of mana (THE GIAGGOSTUONO) scroll of phase door (DIT DEDIDET DAET) scroll of standard id (WEAK STUNT IS MORE POWER) scroll of cure (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) * scroll of extra healing (FIRST ATTACK LOSED SO IS LATER) * scroll of greater mana restoration (VITERBI TRELLIS) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye Andy the Diver... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.