Andy, lawful female argonian Poison Mage --------|--- |..........| |..........| +.........F| |.........@| ------------ [Andy the Poison Mixer] St8 Dx12 Co12 In16 Wi6 Ch8 PoiArgFemLaw Dlvl:1 G0 HP17(17) Pw18(18) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female argonian Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. This cloak feels a little itchy. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: poison resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 614 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 83% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 74% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 30) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52731 Monster spawn increase reached its maximum at turn 154768 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4678986 The monster class that cannot be genocided was light The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: svette (freq bonus 36) The monster species that spawned more often: ember thrall (freq bonus 28) The monster species that spawned more often: wood elf ranger (freq bonus 72) The monster species that spawned more often: heal slime (freq bonus 3) The monster species that spawned more often: Black Mariah (freq bonus 6) The monster species that spawned more often: Janina's combat boot (freq bonus 8) The monster species that spawned more often: fire bear (freq bonus 9) The monster species that spawned more often: invaded preadapt nohow (freq bonus 16) The monster species that spawned more often: black dragon worm (freq bonus 12) The monster species that spawned more often: vip viper (freq bonus 32) The monster species that spawned more often: blending nymphomaniac (freq bonus 8) The monster species that spawned more often: amorally inconvertibility (freq bonus 5) The monster species that spawned more often: Uniform Kriminologist (freq bonus 18) The monster species that spawned more often: cadmium cistern (freq bonus 24) The monster species that spawned more often: formless spawn of Tsathoggua (freq bonus 5) The monster species that spawned more often: cozier unpen (freq bonus 16) The monster species that spawned more often: magic laser (freq bonus 9) The monster species that spawned more often: putrefier (freq bonus 6) The monster species that spawned more often: mana warp fungus (freq bonus 6) The monster species that spawned more often: cancer dumfounding (freq bonus 6) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 4) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster species that never randomly spawned: Mareike The monster species that never randomly spawned: giraffe The monster species that never randomly spawned: handloom scuffled The monster species that never randomly spawned: undead tracer The monster species that never randomly spawned: lava mage The monster species that never randomly spawned: undead ice mage The monster species that never randomly spawned: undead poison mage The monster species that never randomly spawned: pile of silver coins The monster species that never randomly spawned: mutated snow ant The monster species that never randomly spawned: Marleen The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 30) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 9) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 20) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 11) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 3) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 16) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 25) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 29) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this trap was always invisible: immobility trap The RNG hath decreed that this trap was generated more often: tracker trap (freq bonus 2) Next attribute increase check would have come at turn 300 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (1425) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (orange cloak) Scrolls scroll of taming (AM PO COLVATIO) scroll of healing (AFKPU ZEJOTYDIN) scroll of mana (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of phase door (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of standard id (SUS QUO SUM) scroll of cure (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) * scroll of extra healing (SLARSHING HARD HAMME DEFENCE LOWED) * scroll of greater mana restoration (WHAT THE FUCK IS THIS) Spellbooks spellbook of confuse monster (unseen) spellbook of protection (starry) spellbook of cure blindness (mottled) spellbook of poison blast (goofy) Potions potion of water (clear) Rings ring of gain constitution (hardened) Wands wand of poison (quivering) wand of venom scattering (contaminated) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.