Andy, neutral female slimy Mystic I@ -. [Andy the Insert rank title here] St9 Dx7 Co9 In9 Wi8 Ch7 MysSliFemNeu Dlvl:1 G0 HP14(14) Pw10(10) AC5 Xp1/0 T3 Bli Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female slimy Mystic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. You rebalance your load. Movement is difficult. Your load is too heavy to climb the stairs. You feel an unseen monster! There is a wall in the way! What do you want to drop? [a-t or ?*] You drop an uncursed +1 heavy iron ball {1200}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: detect monsters You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 154 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 17 Musable item generation frequency had a negative bias of 33% Wand drop chance was reduced to 87% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: long sword (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29635 Monster spawn increase reached its maximum at turn 150709 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1101659 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: aggravate monster (freq bonus 42) The monster species that spawned more often: wooden stalk (freq bonus 10) The monster species that spawned more often: real magma hound (freq bonus 12) The monster species that spawned more often: hiding wood nymph (freq bonus 8) The monster species that spawned more often: errand boy (freq bonus 12) The monster species that spawned more often: rng horror (freq bonus 15) The monster species that spawned more often: division jedi (freq bonus 5) The monster species that spawned more often: gnolloid (freq bonus 30) The monster species that spawned more often: purple warp fungus (freq bonus 9) The monster species that spawned more often: butcher (freq bonus 8) The monster species that spawned more often: tribute (freq bonus 24) The monster species that spawned more often: converged muddleheaded (freq bonus 8) The monster species that spawned more often: Statonir (freq bonus 9) The monster species that spawned more often: desert mountain (freq bonus 12) The monster species that spawned more often: couatl (freq bonus 9) The monster species that spawned more often: jounin (freq bonus 10) The monster species that spawned more often: stitched abomination (freq bonus 6) The monster species that spawned more often: The Terrible Old Man (freq bonus 12) The monster species that spawned more often: Jigen Daisuke (freq bonus 40) The monster species that spawned more often: colorful stalk (freq bonus 12) The monster trait that was more common: monsters that originate from Angband (freq bonus 4) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster species that never randomly spawned: mould The monster species that never randomly spawned: cabbalist The monster species that never randomly spawned: vaporized fabric of reality The monster species that never randomly spawned: flounderingly prepossessed The monster species that never randomly spawned: petty sweet woman The monster species that never randomly spawned: portulaca antithetically zoster The monster species that never randomly spawned: dim monster The monster species that never randomly spawned: brown naga hatchling The monster species that never randomly spawned: magic-colored patch The monster species that never randomly spawned: grosbeak light The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 20) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 53) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 19) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 30) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 44) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 7) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 44) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 8) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 5) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 102) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 44) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this trap was always invisible: pet trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 3) Next attribute increase check would have come at turn 265 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 You were cold resistant You were shock resistant You were acid resistant You were petrification resistant You were prevented from having poison resistance (0) You were prevented from having detect monsters (0) Your chance to block was 22% You saw invisible You had automatic searching You had 1497 points of nutrition remaining You could teleport You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Scorpion, Sub-Zero and Kano Your deity was Sub-Zero The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (266) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 4% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (unexpected) Weapons shuriken (throwing star) Scrolls scroll of enchant armor (GENTLE PEEPTOE HIGH HEELS) scroll of healing (LETS FAIL AND ROLL) scroll of mana (ONE BELONGS BELONGED) scroll of phase door (NOW YOU SEE IT) scroll of standard id (LIFE RISK JAM ALSO DAMAGED) scroll of cure (YKEN PACK) * scroll of extra healing (STIFFEN BODY TO ADD POWER) * scroll of greater mana restoration (FUS RO DAH) Spellbooks spellbook of light (magnificent) Potions potion of monster detection (laurel) Rings ring of polymorph control (twisted) Wands wand of slow monster (chromatic) Gems worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Mystic... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.