Andy, lawful male burning Anachronist ---------- -------@......$| |.......@......| |..............| |..............| +........------- ---------- [Andy the Survivor] St6 Dx7 Co9 In4 Wi7 Ch9 AnaBurMalLaw Dlvl:1 G0 HP13(13) Pw3(3) AC-5 Xp1/0 T1 Brn Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male burning Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 232 Potion identification only worked 3 times out of 25 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 186 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 74% chance Ring drop chance was reduced to 13% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 52% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: petkeeping (turn 101) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31345 Monster spawn increase reached its maximum at turn 107484 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1244480 The monster class that cannot be genocided was dragon Today, this monster class was always generated invisible: bat or bird The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: standstill toxemia bristlier blustering (freq bonus 3) The monster species that spawned more often: vacuum sphere (freq bonus 12) The monster species that spawned more often: actual monster generator (freq bonus 6) The monster species that spawned more often: sue mold (freq bonus 14) The monster species that spawned more often: psychotherapeut (freq bonus 6) The monster species that spawned more often: wereblockheeledcombatboot (freq bonus 33) The monster species that spawned more often: invalidate rehandled (freq bonus 5) The monster species that spawned more often: pompeii needful telltale pompon rove overenthusiastically policy reckon (freq bonus 12) The monster species that spawned more often: glacier fern sprout (freq bonus 15) The monster species that spawned more often: big trapper (freq bonus 8) The monster species that spawned more often: force leprechaun (freq bonus 8) The monster species that spawned more often: carrion wyrm (freq bonus 9) The monster species that spawned more often: Nonerotic Irina (freq bonus 3) The monster species that spawned more often: Vilestus (freq bonus 6) The monster species that spawned more often: rabid dingo (freq bonus 18) The monster species that spawned more often: grandmaster mystic (freq bonus 12) The monster species that spawned more often: toxic cat (freq bonus 32) The monster species that spawned more often: gargoyle (freq bonus 8) The monster species that spawned more often: sludge shoggoth (freq bonus 12) The monster species that spawned more often: werecouatl (freq bonus 30) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster species that never randomly spawned: great wyrm of chaos The monster species that never randomly spawned: sand hunter The monster species that never randomly spawned: ensuring upholsterer The monster species that never randomly spawned: death impacter The monster species that never randomly spawned: odorous girl The monster species that never randomly spawned: warty patch The monster species that never randomly spawned: upstream timpani The monster species that never randomly spawned: landeel The monster species that never randomly spawned: õP=:®Áé®O¹ÇèÁE=á1ÆZ.Fÿ} The monster species that never randomly spawned: outmaneuvered mucker The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 100) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 34) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 6) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 53) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 12) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 19) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 8) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 16) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 6) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 10) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 4) Next attribute increase check would have come at turn 705 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You were burned (0) You were prevented from having jumping (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Noeda, Soviet5lo and Kerio Your deity was Noeda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (307) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (funeral cloak) Scrolls scroll of healing (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of mana (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of phase door (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) scroll of standard id (FLEEING FLEEEING FLEEEEING) scroll of cure (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) * scroll of extra healing (XUS MODA) * scroll of greater mana restoration (CROWDED OF BODY IN FLUFFY WATAGE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Anachronist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.