Andy, chaotic female spider Prostitute --------- |@.....!| |.r.....| .......| |.......| --------- [Andy the Light Girl] St10 Dx5 Co13 In6 Wi5 Ch10 ProSpiFemCha Dlvl:1 G50 HP19(19) Pw8(8) AC12 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female spider Prostitute. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 217 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 54% chance Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 52% Amulet drop chance was reduced to 30% Potion drop chance was reduced to 84% Monster death drops spawned with only 93% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: devices (turn 192) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 88928 Monster spawn increase reached its maximum at turn 155578 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5139396 The monster class that cannot be genocided was cat or other feline Today, this monster class was always generated invisible: ghost The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: exceptional paying (freq bonus 54) The monster species that spawned more often: evil patch idea implementator (freq bonus 12) The monster species that spawned more often: transformer (freq bonus 72) The monster species that spawned more often: special growth (freq bonus 32) The monster species that spawned more often: bright blue force fungus (freq bonus 80) The monster species that spawned more often: secretary (freq bonus 5) The monster species that spawned more often: chronicled eardrop vitalized (freq bonus 12) The monster species that spawned more often: chaotic lizard (freq bonus 14) The monster species that spawned more often: blue colony (freq bonus 6) The monster species that spawned more often: flying troll (freq bonus 16) The monster species that spawned more often: renegotiable dismount (freq bonus 24) The monster species that spawned more often: tiny lich (freq bonus 8) The monster species that spawned more often: tear light (freq bonus 5) The monster species that spawned more often: cryptography vesicle (freq bonus 8) The monster species that spawned more often: venom stalk (freq bonus 9) The monster species that spawned more often: laser turret (freq bonus 12) The monster species that spawned more often: rust turret (freq bonus 8) The monster species that spawned more often: revivalistic lisbon concerned bloom brakemen (freq bonus 8) The monster species that spawned more often: battle bunny (freq bonus 14) The monster species that spawned more often: ore-colony lichen (freq bonus 36) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 6) The monster trait that was more common: monsters that have butt attacks (freq bonus 8) The monster trait that was more common: monsters that talk like whores (freq bonus 3) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4) The monster species that never randomly spawned: claw bug The monster species that never randomly spawned: efreet elemental The monster species that never randomly spawned: giant scorpion The monster species that never randomly spawned: amorphous spore The monster species that never randomly spawned: juggler The monster species that never randomly spawned: young adult mercurial dragon The monster species that never randomly spawned: hidden lizard The monster species that never randomly spawned: begetting forasmuch reforested domesticity washing The monster species that never randomly spawned: blind eye The monster species that never randomly spawned: watercaul The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 19) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 19) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 36) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 34) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 13) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 5) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 3) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 5) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 76) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 27) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this trap was always invisible: insanity trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 10) Next attribute increase check would have come at turn 1049 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were prevented from having drain resistance (0) You were prevented from having teleport control (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Kendl The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (173) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (MUDDIED SLEUTH) scroll of mana (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of phase door (TOTALLY THE GIANT ERECTION) scroll of standard id (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) scroll of cure (APOCALYPSE) * scroll of extra healing (ERAU QSSI DRLO WEHT) * scroll of greater mana restoration (NIE MOGE DLUZEJ TRZYMAC WKROTCE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Prostitute... Youescaped from the dungeon with 50 points, Since you escaped early, the score list will not be checked.