Andy, neutral male cockatrice DQ Slime ----- |.#. |..( |... |@# |f# --- [Andy the Globule] St7 Dx11 Co13 In7 Wi5 Ch7 SliCocMalNeu Dlvl:1 G0 HP7(7) Pw3(3) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male cockatrice DQ Slime. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: sickopathy You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 21 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 75% Potion drop chance was reduced to 86% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: spear (turn 29) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56830 Monster spawn increase reached its maximum at turn 126169 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1203952 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: jelly (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 2) The monster species that spawned more often: sprow (freq bonus 8) The monster species that spawned more often: filtered liberal (freq bonus 5) The monster species that spawned more often: phaser force patch (freq bonus 24) The monster species that spawned more often: large twen (freq bonus 42) The monster species that spawned more often: blood imp (freq bonus 8) The monster species that spawned more often: dazzling piercer (freq bonus 10) The monster species that spawned more often: baby plain dragon (freq bonus 3) The monster species that spawned more often: soft growth (freq bonus 24) The monster species that spawned more often: Duke Nukem player (freq bonus 12) The monster species that spawned more often: taker force fungus (freq bonus 12) The monster species that spawned more often: horewas (freq bonus 12) The monster species that spawned more often: Pinocchio (freq bonus 90) The monster species that spawned more often: anthrazite spore (freq bonus 20) The monster species that spawned more often: trap snake (freq bonus 6) The monster species that spawned more often: abnormal force fungus (freq bonus 12) The monster species that spawned more often: prayer book permamimic (freq bonus 10) The monster species that spawned more often: Nicole's lovely sneaker (freq bonus 18) The monster species that spawned more often: skilful salvably saddlebow (freq bonus 44) The monster species that spawned more often: kith dragon (freq bonus 24) The monster species that spawned more often: nexus patch (freq bonus 30) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 8) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 6) The monster species that never randomly spawned: millimetric snobbier The monster species that never randomly spawned: death vortex The monster species that never randomly spawned: weretrapper The monster species that never randomly spawned: grand elder thing The monster species that never randomly spawned: hidden green slime The monster species that never randomly spawned: shadow wolf The monster species that never randomly spawned: skeleton troll The monster species that never randomly spawned: starmie The monster species that never randomly spawned: silver jelly The monster species that never randomly spawned: hippogryph The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 35) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 15) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 8) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 4) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 12) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 2) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 5) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 2) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 7) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 2) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 5) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 4) Next attribute increase check would have come at turn 969 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were poison resistant You were acid resistant You were petrification resistant You had the menu bug. (83886080) You were prevented from having automatic searching (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Rubiss The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (153) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) egg bomb 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (TIP BLOKA L DA NENAVIDIT VAS) scroll of mana (WH40K) scroll of phase door (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of standard id (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of cure (FALLBACK PANICBUTTON GETOUTOFJAILCARD) * scroll of extra healing (FOLDING WING ATLITUDE VERY DAMAGE USED) * scroll of greater mana restoration (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Andy the DQ Slime... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.