Andy, chaotic male aquarian Shapeshifter #,, #,# #,# ###,######### ,,,,,,,,,,,,# ##,,###----.----.- ----- |.........|######|...| |..-----..|#,,,,,....+ |..| |..|,,####|...| |..-----...,## |@..| |.........|## |...| ----------- |...| ----- [Andy the Polymorph Trainee] St8 Dx11 Co9 In17 Wi17 Ch11 ShaAquMalCha Dlvl:1 G0 HP11(13) Pw21(21) AC4 Xp1/1 T78 Latest messages You attempt an unfamiliar polymorph. You turn into a clock forest spider! Use the command #monster to spin a web. There is a wall in the way! The RNG turns into a maggot mass! You bite the grid bug. You kill the grid bug! You return to aquarian form! You see here a scale mail {100}. i - a scale mail {100}. What do you want to wear? [i or ?*] You are putting on a scale mail. You finish your dressing maneuver. You don't know any spells right now. You hear gently lapping water. You hear soft splashing. You stop. The RNG is in the way! There is a wall in the way! (2x) You displaced The RNG. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: slow digestion You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 248 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 8% Potion drop chance was reduced to 96% Monster death drops spawned with only 75% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: martial arts (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 33444 Monster spawn increase reached its maximum at turn 91477 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1375222 The monster class that cannot be genocided was rodent The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: young sky dragon (freq bonus 18) The monster species that spawned more often: yellow naga (freq bonus 8) The monster species that spawned more often: bandersnatch boss (freq bonus 9) The monster species that spawned more often: Madeleine's ankle boot (freq bonus 10) The monster species that spawned more often: water spirit (freq bonus 12) The monster species that spawned more often: nethorn (freq bonus 12) The monster species that spawned more often: prissily cause darking miscellaneously torching (freq bonus 4) The monster species that spawned more often: ghetto stalk (freq bonus 6) The monster species that spawned more often: jumping kraken (freq bonus 6) The monster species that spawned more often: static permamimic (freq bonus 6) The monster species that spawned more often: persian (freq bonus 16) The monster species that spawned more often: bright light (freq bonus 8) The monster species that spawned more often: General Heatherstone (freq bonus 8) The monster species that spawned more often: giant penguin (freq bonus 12) The monster species that spawned more often: mesa flier (freq bonus 6) The monster species that spawned more often: hidden zruty (freq bonus 3) The monster species that spawned more often: russian IRC client (freq bonus 18) The monster species that spawned more often: maidenhack horror (freq bonus 4) The monster species that spawned more often: invisible spore (freq bonus 9) The monster species that spawned more often: clock colony (freq bonus 9) The monster trait that was more common: unknown (freq bonus 1) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 3) The monster species that never randomly spawned: lovely girl The monster species that never randomly spawned: skeleton human The monster species that never randomly spawned: vampire troll The monster species that never randomly spawned: kajoe The monster species that never randomly spawned: mirror force fungus The monster species that never randomly spawned: lisping augend tagalong The monster species that never randomly spawned: radiance childly syllogism The monster species that never randomly spawned: scarlet force fungus The monster species that never randomly spawned: visible youth The monster species that never randomly spawned: orange growth The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 3) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 22) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 67) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 2) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 8) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 2) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 3) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 39) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 30) Next attribute increase check would have come at turn 1634 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 4 You were prevented from having see invisible (0) You were prevented from having slow digestion (0) You had 1420 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kanigyilak, Timalixomol and Two-Face Your deity was Two-Face The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (263) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of mana (HIT THE KEY BY VACUUM LEAF) scroll of phase door (MIMIMIMIMIMIMIMIMIMIMI) scroll of standard id (THIS SLING IS RETARDED) scroll of cure (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) * scroll of extra healing (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) * scroll of greater mana restoration (SENIOR ASSWIPE) Potions potion of polymorph (pseudo-violet) Wands wand of polymorph (marble) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (36 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Shapeshifter... Youescaped from the dungeon with 4 points,